If I had known this was the end, I would have stayed in the mall until the zombies broke through the last line of defense and then committed suicide. At least I would enjoy a more free life, at least not have to wander on the road full of zombies.
If such an apocalypse comes, please grant me the opportunity to encounter a strong mall, where I can live the rest of my life, without having to die in despair after hard work and hope, and be "resurrected" again.
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In addition, to say a few words, "Zombie Survival Manual" is definitely a good book. Watch it before the end, even as a joke. Here's an excerpt to help illustrate how "inspirational" the film's plot would be if the protagonists had read the book:
The 1965 "Lawson Film," commonly known as "Lawson Film," was shot with an 8mm home camera, Film of 5 people trying to escape from Lawson, Montana. It's shaky, silent footage shows people escaping on a school bus, starting the engine, and trying to get out of town. After 2 blocks, they hit Several wrecked cars smashed into a ball and then jammed the axles of their rear wheels when reversing into a building. Two people in the group smashed the windshield and tried to escape on foot. 6 zombies caught the killing scene. Another woman who ran for her life also disappeared not far away. After a while, 6 zombies surrounded the bus. Fortunately, they couldn't overturn the whole car, or break it The window on the car door. As the entire film ends in a few minutes, little is known about what happened to the survivors afterward. The bus was finally found when the door was sunk. The inside of the car was smeared with dry blood.
During an outbreak, you may find it necessary to flee the area. Your fortress may be breached. Your supplies may be depleted. Medical Disposal. Fires, toxic chemicals, and even radioactive contamination are fast approaching. Traveling through a zombie-infested area is probably the most dangerous thing you can do. You will not be able to ensure safety and security. You'll understand what it's like to be preyed on.
Basic Rules:
1. One Purpose The vast majority of are not safe because of this. Don't make yourself part of these unhelpful statistics. Your goal is nothing but escape, no matter how big or small. Don't hunt for abandoned valuables. Encountered zombies. Don't investigate any strange noises or lights in the distance. All you have to do is go. Any repeated round trips or stops along the way will increase the amount of food you'll be found and eaten. Opportunity. If for some reason you come across a human in need, stop and help in any way you can. (Sometimes logic has to make way for humanity.) Other than that, never stop!
2. Mark a destination: where are you? Where to go? Often, people abandon their fortresses and travel hopelessly through a ghoul-infested area like flies. Without a clear destination in mind, the odds of surviving the journey Slight. Use your radio to find the nearest shelter. If possible, try to communicate with the outside world to make sure this destination is safe. Always have an alternate destination ready in case the primary destination is meaningless Go. Unless there are other humans waiting, or maintaining regular communication, you'll probably only find a horde of hungry zombies at the finish line.
3. Gather information and plan your itinerary: How many zombies (approximately) are between you and your destination? Where is the natural boundary? Is there a dangerous accident somewhere, such as a fire or a chemical spill? Which Which routes are the safest? Which are the most dangerous? Which ones are blocked after the outbreak begins? Will the weather be a problem? Are there supplies available on the road? Are you sure those supplies are still in place? Is there any more useful information to consider? Obviously, when you are hiding in your own fortress, the gathering of information becomes a problem. I'm afraid you can't know how many zombies are blocking the road, a certain bridge Did it collapse, or if the ship that was docked at the pier is still there. So you have to understand the terrain, at least this factor is not changed by an outbreak. Consider where you want to meet the end of each day. Be sure to Make sure, at least from a map, that those locations are indeed defensible, with adequate concealment and multiple escape routes. Special equipment dictated by the chosen path should also be considered. Are ropes required for climbing? If there is no supply on the road, do I need to prepare additional drinking water?
Once the above factors are planned, it is necessary to make a backup plan for the uncertainties and existing plans. In the event of a fire or chemical leakage blocking the road What to do? What if the zombie threat is worse than expected? What if someone on the team is injured? Consider all possibilities and plan as best you can. If someone says to you "Hey, we Hit the road first, then deal with the trouble later" or something like that, give him a loaded pistol and tell him there's an easier way to go, which is suicide.
4. Make sure you're in good shape: If Now that the previous content has been strictly implemented, it is time to consider whether your body is suitable for a long walk. If not, start a strict cardiovascular regimen (regular system, such as diet, therapy, etc.) Or exercise (regime) , with the aim of improving fitness or achieving other beneficial effects). If time is short, make sure that the route you choose is within your physical capabilities.
5. Avoid large groups: When defending, there are many advantages to being outnumbered. But the opposite is true when crossing zombie territory. Larger groups increase the probability of being detected. Even with strict discipline, accidents can It can still happen. Large groups also reduce mobility, after all the slowest member has to try to keep up with the fastest member and vice versa. Of course, going alone has its problems. For those "lone rangers", Security, search and reconnaissance, and sleep can all become intractable problems. For best results, keep your party size at 3 people. 4 to 10 people are still manageable. Anything larger They are all asking for trouble. 3 members can ensure mutual protection in hand-to-hand combat, and can also better solve the problem of the night post, and the two can just carry the injured third party for a while without too much difficulty.
6. Train your team: Observe the individual skills of your team members and use them accordingly. Who is responsible for carrying the most gear? Who is the fastest runner? Who is the quietest in hand-to-hand combat? The task of combat. After your party hits the road, everyone must know what his or her responsibilities are. Teamwork should also be a top priority. Not only combat training, but also imitating the practice of survival skills is essential. For example Say, in a sudden loss attack, how long does it take you all to pack up and hit the road? Obviously, after you set off, time becomes a matter of life and death. Ideally, your team should advance and retreat The same, the same action, the same fight.
7. Stay in motion: Once spotted, zombies will gather where you are from all directions. Mobility, not firepower, is your best defense. Be ready to run immediately. Never take off all your gear at once. Never take off your shoes unless it is safe to do so right away! Choose a pace that works best for you. Increase your speed only when necessary to avoid unnecessary waste your precious energy. Take short, frequent breaks. Don't make yourself too comfortable. Remember to keep moving Injury should be avoided as much as possible. In ghoul territory, the last thing you need is a sprained ankle.
8. Stay Covert: Aside from speed, your greatest ally is stealth. A foot rat can go through a nest of snakes, and you must do anything that might help you avoid detection. Turn off any handheld radios or other electronic equipment. If you're wearing a digital watch, make sure the alarm is off. Tighten all your gear and make sure you don't rattle when walking. Fill your containers if possible (avoid sloshing). If in a group, hold back from talking. Whisper or see Use signals (sign language, body language, etc.) to communicate with each other. Try to stay in cover when passing through an area. Only pass through open spaces when unavoidable. At night, refrain from using open flames, flashlights, or any other kind of light source. These will limit your mobility during the day and limit your daily diet to cold and dry food, but these sacrifices are necessary. Studies have shown that a zombie with an intact eye is enough to tell a lit cigarette butt half a mile away. (This There is no conclusive evidence yet for this finding, but why try your luck?)
Fight only when you have to. Delays caused by fighting will only attract more zombies. It has been recorded that some people have eliminated a zombie only to find that they are surrounded by more than a dozen zombies. Avoid, use firearms only when you are most desperate. Fire a shot is as effective as firing a signal rocket. Its effect can attract zombies for miles around. Unless you have a reliable and high-speed evacuation Tools, or your firearms silenced, should use silent weapons or hand-to-hand combat weapons. Otherwise, prepare a circuitous retreat and do so immediately after re-firing.
9. Watch, listen: In addition to staying hidden, you must also try to find hidden Watch out for any movement. Don't ignore shadows or distant humanoid objects. While resting and walking, stop every now and then to listen to your surroundings. Do you hear footsteps or scratches? That's a cry of loss Sound, or just wind? Naturally, delusionally, it's easy to believe that there are zombies waiting around every corner. Is that a bad thing? In this case, no. Believing that there are zombies everywhere waiting to attack you is One thing, and another when it really does.
10. Sleep!: You or your crew are completely isolated, try to be silent, try to be vigilant. Zombies may be hiding anywhere, waiting for the hunt to begin. A dozen zombies may appear at any time and aid Miles away. So where do you have the luxury of getting a fucking sleep!?! It sounds crazy, it sounds impossible, but as you try to survive this grim situation, It's essential. Without rest, your muscles will be weak, your perceptions will be dulled, your bodily functions will be weakened every hour that passes by. There are always those intrepid guys who believe they can rely on caffeine or something Prop yourself up, then "take a breath" and finish the ride, only to realize it's too late to realize such a foolish ending. One of the benefits of having to travel during the day, whether you really like it or not, is when you need to There is no need to curse the darkness when going somewhere for at least a few hours. Unlike solo marching, when marching in small groups, people can sleep through shift vigils to keep them safe. Of course, since someone is watching You, your chances of being accidentally dropped are bound to decrease. Resist the temptation of sleeping pills. Their potency will prevent you from being able to deal effectively with a zombie attack at night. There is no other effective way to do this than mental training such as meditation. Allows you to fall asleep quickly during a crisis.
11. Resist the urge to send obvious signals: The first sight of an aircraft may prompt you to find ways to get the pilot's attention, fire your weapon, fire a signal rocket, and light a beacon , or some other conspicuous means. Doing this will indeed get the pilot's attention, causing him to call a helicopter or a ground search and rescue team to your location. Zombies. Unless the helicopter is only a few minutes away from you, the zombies will undoubtedly arrive first. Unless the aircraft you see has the potential to land anywhere immediately, don't send him a signal other than mirrors or radios. If you do If not, it's better to keep going.
12. Avoid urban areas: No matter how high your chances of surviving a crisis, as soon as you enter an urban area, the percentage will definitely drop by 50 to 75 points. It's a simple fact that the more people living there, the more The more the dead, the more the dead. The more buildings there are, the more places you can ambush. These buildings also reduce your field of vision. Hard concrete surfaces, unlike soft soil surfaces, do nothing to dampen footsteps. Add to that the chance of accidentally bumping over something, tripping over some rubbish, or crunching through broken glass, and you're blessed with a road that's bound to be quite noisy.
Again, as in this chapter It has been reiterated and emphasized that the chances of being trapped, cornered, or trapped in any other siege situation are greater in the city than in any other wild location. Forgetting about the living dead for a moment can cause And what about fellow firepower? What about other groups of people hiding in buildings, or armed hunters who mistook you for a zombie? And fires, whether accidental or intentional? And toxic chemicals What about spills, toxic fumes, or other dangers from urban warfare? What are you going to do with possible disease? Remember that the remains of humans or annihilated zombies can be left lying around for weeks. The danger of spreading lethal microorganisms is no less than that of other dangers on city streets. Unless you have a reasonable motive (the chance of getting rescue, or other routes are blocked, and there is no sufficient opportunity to bypass), it is not worth the cost to cooperate with Cities keep their distance!
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