This is Azeroth

Lorna 2022-11-09 14:55:19

When players walk into a movie theater, what do they want to see? A great story? A thought-provoking truth? An unforgettable inspiration? neither. What players want to see is only the world in the game that they once poured their blood into and devoted themselves to, reproduced on the big screen. If you don't understand this, you won't understand why there is such a big gap between critics and players for the movie "Warcraft".

Everyone knows that this is a movie that sells feelings, so the criterion for evaluating the success of a sentimental movie is whether the audience it sells feelings appreciates. Judging by the reactions of players around the world, there is no doubt that the film was a very successful one.

Are the critics' criticisms justified? Very reasonable. The cluttered plot, flat characters, and vague ideas all make this hugely invested movie stay at the mediocre level of Samsung at best. But for the players, none of that matters. The plot, characters, and story ideas are already reflected in the game too much. They came to the cinema just to see Azeroth being put on the big screen. From this point of view, the film can be said to be almost perfect.

The magnificent Stormwind City and Ironforge, the towering Karazhan Tower, the floating Dalaran, and the magnificent Dark Portal all restore the scenes in the game quite well. Although there are many technical problems in the shaping of the various roles, at least the characters are consistent, and there will be no sense of violation of "who is this guy". But if that's all, it's just a passing level. When the crowd rode through the Elwynn Forest, the background sounded "Wah la la la~", where the Griffin landed in Stormwind City and Dalaran, the (beast) crowd was carrying a bloody roar in the crowd. Butler Moros and the golem... These details are the key to making players truly feel "Ah, this is the Azeroth in my mind". And these stalks, if you are not a player, you can't feel it no matter how much background information you add. For example, "Wow La La La~", for non-player audiences, it is a meaningless background noise. For a player, this sound alone is enough to make him burst into tears and directly give the movie a star.

As a similar theme, "Warcraft" will definitely be compared with "The Lord of the Rings". The success of The Lord of the Rings is that it not only perfectly recreates Middle-earth on the screen, but also has the backing of wonderful stories written by Tolkien, who has deep literary skills. And this is incomparable to Warcraft, whose plots are basically group creations and often have to make way for gameplay. The advantage of Warcraft is that it has a huge fan base itself, so it does not need to please non-player audiences enough to support the box office, so the importance of the story is not so important. From the perspective of restoring the world created in the original work, Warcraft can be said to be as good as The Lord of the Rings, and both have well met the expectations of the fans of the original work. It not only reproduces those classic scenes, famous characters, and important events, but also shows many details that can evoke countless memories of players. Each of these details reminds players of countless experiences, stories and feelings. These are the "plot" that a game movie really needs to convey, and it is also the key to the success of a game movie.

Yes, we go to the cinema, not to see the story, but to experience the world. And this movie made us feel that this is Azeroth, the Azeroth that we once fought with our companions in countless days and nights.

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Extended Reading

Warcraft quotes

  • [from trailer]

    Durotan: Our hope is destroyed; there is nothing to go back to. Is war the only answer?

  • Medivh: If you truly love someone, you'll go to the ends of the Earth to find them.