There are too many plots in the whole film, which puts pressure on the audience to understand. The plot density of two and a half hours is higher than the ordinary 90 minutes, and it seems that centuries have passed after reading it.
There are too many repetitions of actions, and both body fights and human fights are designed to roll. The main theme of almost all the action screens is rolling, single rolling, double-arm rolling, multi-object irregular rolling... (I can't explain the rolling on various interfaces)...
There are also logical errors in the battle, and the shot is fired several times. When you can get it (killed), you spend a lot of time on punching and rolling, and people don't understand what the meaning of rolling is.
(Action design is a rolling girl fan?)
The long-standing problem of identifying body parts has not been solved. Whenever two bodies are in a pile, it is still unclear which piece of metal belongs to which body. Even in the opening scene, the robot and the spaceship are mixed into a pile of cast iron and cannot be distinguished at all.
With a strong sense of sight, McGarden's face looks like a holy angel, Ke Baiwen actually has an o-raiser backpack and holds a Zaku axe, and the new boss has a red lotus naked-eyed Da Hei Chao on his chest... More to be discovered by yourself...
each Whenever two human beings are talking, I use telephoto, the background is so blurry, I suspect it is all studio shots and no outside scenes...
(I am NC, if you spray me, I will lose)
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