I originally wanted to give it 2 stars, but after thinking about the good intentions of the art production, I gave it a 3 star. I was strongly amused by my friends. After get off work, I took my colleagues who didn't watch Japanese manga very much but had a high degree of acceptance to buy a night show at 9 o'clock. After watching it, I felt that I wasted precious rest time. I'm not a professional film critic, but as an ordinary audience, I will complain about spending dozens of dollars in movie tickets and the precious rest time of social animals.
First of all, I personally think that the focus of movies is on storytelling, and animated movies are no exception. Art style, sound, camera movement, etc. are all presented to better tell a story. If it is just a mad or a short film, it is understandable to focus on the cool art style and explosive audio-visual as the focus to dilute the plot, not to mention the case of strong artistic animation short films with cool audition and excellent narrative at the same time (such as love crashes); but Since it is going to be presented to the audience as a one or two hour movie, after the first ten minutes of audio-visual freshness, the plot will inevitably become the main factor to measure the look and feel of the movie. After all, you are not an experimental art film or something like a perfect man. It needs high-pitched and widowed works. The plot is really a flaw in Promea. Regardless of the old-fashioned character plot design (and I think even the old-fashioned plot can be told very well through the audio-visual combination of the film), unfortunately, the narrative and audio-visual expression of this film are separated. Whether it's Sawano Hiroyuki's music, cool art style or superb camera movement skills, it's hard to get caught in the movie, and even sometimes I just find the background music to be loud...I'm not a passive audience, either. At the beginning of the film, I tried my best to get myself into a state of "exploding", but the overly long fighting plot made the whole narrative rhythm seem protracted, and the audience's emotions were "exhausted and decayed". The same goes for many places. The character creation is also very weak, the pros and cons are all made up of masks, and the character conflicts and motivations are very old-fashioned and rigid (being complained by colleagues about Crazy Zoo is a visual sense). The character design of the protagonist group can also feel that the screenwriter is trying to cater to today's public taste trends, but no matter how cool and hot the character design is without the support of the plot, it is still an empty shell. The overall feeling is that it is a very unfortunate work. If you have money and time to make such a good technical effect, why can't you make a script with your heart?
ps: By the way, why do you Japanese sci-fi movies like Gundam so much? Do humanoid mechas have to fight meleely with lightsabers in whatever technology, age, and location? Although it's not the point, I still want to complain about Japanese soft sci-fi and everything can be cyberpunk. It's really a bit of aesthetic fatigue. If I just want to see the future of leather clothes and cyber beauty, I can go to a green net (not
View more about Promare reviews