The plot of this movie is not important-"The human being controlled by the virtual world finds the secret to escape from the siege and anti-control through reflection", which has been performed in various science fiction novels; on depth and speculation, the "The Matrix" trilogy has long been Enough playing.
The theme of the film is not important either-the father said that the politically correct "real life is the only truth", the protagonist said that the politically correct "people need to live in the real world" are just similar to the central idea of induction; After all, everyone has seen that the virtual world is so magical and magnificent in the movie, the real world is in a mess, and returning to the real world is nothing short of sweet memories.
The depiction of the future world is very profound, but there are similar utopian legends, such as "The Hunger Games".
The Easter eggs that make the two-dimensional enthusiasts enthusiastic are very important, but not the most important: those are part of the content, they are the business of word-of-mouth, and the details that make the two-dimensional enthusiasts happy, but the important thing is the form, a kind of sustenance. The form of Pilberg's attitude.
A sincere, understanding, and appreciative attitude.
Friends who have watched movies basically have two types of reactions.
I am a fan of the second dimension, and I am naturally proud: counting the stalks, holding the waist up, like a few Jiazhen-a bit like a science fiction enthusiast who is busy explaining the stalks to his friends after watching "Interstellar"-probably: "Finally someone understands us!"
Those who are not fans of the second dimension have come to the former category to slap their shoulders: So the game is so fun? I want to play games too!
As a house at this moment, there are four PS series consoles (PS1 is purchased in an old store in Paris) and two xboxes, steam is filled with old games, the computer is filled with emulators, and psVR is used every day Play games in theater mode, watch videos, and it’s okay. Guys who like to bake apples + mushrooms + goblins with shields in Hailar mainland. When watching this movie, in addition to being moved by seeing the stems, more of them are thinking:
"Finally, some filmmakers have accurately grasped the correct way to open games and movies- finally some filmmakers understand us ."
And not from a young otaku director, but an old grandfather who is almost 72 years old.
For most non-gaming enthusiasts, if you say "I love to play games", you will often invite "Ah, what is it called in the app store, I search for it" and "Where to download it, I use my computer."
——I also tried to explain to people that good games are no longer the case. In the era of red and white consoles, what games provide is generally a simplified world: what is needed is a simple operation with sharp eyesight and quickness; many current mobile games still do this. In the era of Sega and Chaoren, there are already many games that try to provide a realistic experience. In the PS and PS2 era, many great game makers used multimedia and began to portray the world. After that, from "GTA" to "Red Dead Redemption" to "Uncharted" to "The Witcher 3", they are selling experiences, to be precise, immersive experiences.
-What a good movie should have-art, plot, storyboarding, narration, perspective, text-a good game also has everything. The purpose of a great game to the end is similar to that of a great movie: dreaming.
——But when I say this, others have already listened triumphantly. I had no choice but to keep silent. I understand that to let my friends know how good the game is, I can only let them play by themselves. In fact, every friend who comes to my house to play games, I don’t say a word, show them how to play Poseidon in "God of War 3", watch the big desert of "Shenhai 3", and put on a VR helmet. After a section of "The Kitchen", they were convinced and understood.
After all, games are still considered a subculture. There are not many successes in film adaptations of various games-after all, most good games are made according to the number of movies, and film directors follow along.
But "Ready Player One" is different.
The plot and theme of this movie are not important; the meaning of the stem is to show sincerity; and the gorgeous and changeable virtual world is everything.
In other words, form is more important than content.
The "The Shining" part of the movie is especially obvious. If the narrative is based on the main line, that paragraph can be greatly reduced, but the film retains a full length: is it to pay tribute? Or is Grandpa Spielberg finally having an addiction? ——"I can finally play this way just as it should be"!
Grandpa Spielberg, who is almost 72 years old, has made movies all his life. He is very deep and very humanistic ("Schindler's List"); but his greatest joy has always been to find a subject matter to show a remarkable, illusion-like spectacle :
"Jaws", "ET", "Indiana Jones", "Jurassic Park", "The Adventures of Tintin"; he supervised the "Transformers" series, and he has been trying his best to show illusion-like spectacles all his life .
When he directed the cartoon "The Adventures of Tintin", he was 65 years old.
He is a persistent dream maker. Countless details of the "Uncharted" series of games pay tribute to him.
It is almost conceivable that after this story is in hand, his joy is: finally he can give him a theme, let him show the pictures and dreams wantonly-after all, in the future virtual world, no exaggeration or play is too much.
So we saw "Number One Player".
Although the movie reminds us that "reality is more important", Spielberg uses such a brilliant and brilliant way to show the virtual world, this splendid carnival, this gorgeous form, is a master of art in the category of movies, to the game A tribute or blessing to this art category—just like a painter paying tribute to the art of photography, a 72-year-old grandfather who immersed himself in the art of his life, said to another art category: The future is yours .
At the end of the movie, Father Halliday said "Thank you for playing my game" and then closed the door; at that moment, I almost cried. This sentence can also be spoken by Spielberg; "Thank you for watching my movie"; the similarity between him and the old game designer is that they are sincere dreammakers; so Spielberg thought Said, in fact, it is almost like this:
"Thank you for playing my game-thank you for coming through the dream I made."
This line of dialogue carries a kind of sober tenderness, a kind of open-minded, sincere blessings to the audience and the art of dreaming in the future.
It's like an old grandfather squatted down and sincerely accompany a young grandson to play a game, and sincerely said with appreciation: "The game is really fun!"
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