If two people are facing each other, if both of them know each other's position and each is in a hidden place, someone must move first, and the latter will take control. The two sides finally stalemate, or the first mover dies.
If neither of them knows the other's location, there is no solution. There must be a prophet, such as a mirror.
If one person is in the light, the other is in the dark. If one person is outside the door or inside the door, the outsider wants to break the game, and if he can't get in, he will give his opponent a fatal blow. In any case, the opponent will take the upper hand, of course, you can fly into the door and shoot to cover quickly to find the hidden spot, but I look down on this trick. Because people will die if they know where they are, how can they escape? This will switch to mode one where both sides are known.
Two, two, one or
two people seem to have the initiative, but not necessarily. Because neither side wants dead people, and one person is usually stronger than the other's single person. So, in fact, this is a one-to-one mode in disguise, but this one will look better, because the final effect will be two one-to-one cuts together.
But if one person has killed one person, then he will fall into a passivity, and the second person will have the opportunity to shoot.
3. The rhythm of shooting
If one person holds two shots, this problem does not exist.
If a person only has one shot, there will be a sequence of events, especially if two people fight with multiple players, and they will cover each other, it will look good. He will actually become one person holding two shots. But the lens switching will be diversified.
Fourth, restrictions are the key.
Shootouts are actually very boring, because there are few changes, and both sides have guns, which is equivalent to martial arts. It would be boring if everyone in martial arts novels had the same level of martial arts. Coming and going is just not hitting. In fact, every delay is very boring, just rolling around, deliberately not hitting the opponent, and finally hitting it is over. This is unreasonable, because if it hits the last time, it may not be possible at the beginning. Therefore, you can only rely on the fancy styles of the action design, so that the performance will be unstable, and the fancy styles are completely inspired by inspiration.
Therefore, if you really want to watch the gunfight movie from the stage of the script, restricting guns becomes the key, and Johnnie To has a good way. Therefore, it is best to have only one gun per person, and it is best to only have a few bullets. Then the sequence and rhythm of shooting are the most important.
Wu Yusen's boringness lies in the fact that the bullet will never finish, and the rhythm does not matter. Of course, this is conducive to shaping the image of a hero.
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