Would denying free will be more self-contained or more doomed? Fuck him, entertain to death!

Einar 2022-04-02 09:01:02

The last day of 2018 didn't feel at all, it didn't feel like the end of the year at all. It was similar to every day, and it was no different. I didn't have the urge to write a year-end summary. Write a summary, don't you?

Seeing that "Black Mirror: Bandersnatch" was recommended at the top of the new list, I couldn't wait to open it.

The story is very simple, a boy compiled a game program called "Bandersnatch", and a series of unimaginable things happened in the process.

The movie is actually meant to be watched on Netflix, because the choices of important characters in the movie are optional, yes, they are all made by the moviegoers themselves. This is also the most exciting and unique movie in the whole movie. In this place, the audience can help the characters to choose by themselves, so as to decide the fate of the characters, and fully experience the fun of watching game movies interactively, but the premise is that you must have a Netflix account.

If not, the film becomes a 6-episode TV series, that is, with all the choices and all the subplots added up, it will last more than 5 hours.

Different choices, different lives, different endings, just like this, in one night, I read all the possibilities of this story.

I think how can I be so good, this is probably the most absurd thing I did in 2018: surrounded by a game programmer with some mental problems, using the playback speed of 2 times, I watched all the possibilities of his life sex.

When the continuity of the story is broken, time is no longer linear, when the virtual and the real are intertwined, everything is no longer in order, as Colin in the film said to the hero Stephen: " People think there is only one reality, but there are many, intertwined like roots. What we do on one route affects others.”

The whole film revolves around the young programmer Stephen, who divides his life into three lines: Stephen and his father, Stephen and the game company, and Stephen and the psychological counselor.

By watching Stephen's branch life, we can find that it is not only those turning choices that shape the path of life, but often those small, even insignificant little things. For example, choose which record to listen to, what brand of breakfast to eat, etc.

It's not that choosing different options will have different endings. Some of them are not. In addition to choices, there is also a time point that determines life. If the time point is wrong, the ending cannot be changed. Even the same choices, different time points, different endings. If the choice is dead, the game is over.

"When you make a decision, you think it's your own decision. It's not, it's the souls connected to our world that determine what we're going to do. We just go with the flow."

So, what decides Stephen's fate is choice, and what decides his choice is a group of strangers from the future Netflix.

Therefore, human beings do not have free will at all.

It reminds me of Truman Stories and Westworld. Denial of free will actually avoids nothingness and despair.

The film does not express such a profound problem. It is far from the previous "Black Mirror" series. However, the form is very interesting. It is a kind of participation, some kind of interactive experience. The fate of the characters is linked to the viewers. The process of watching a movie is not just watching a movie, but more like playing a game, a game that can decide the fate of the characters in the movie.

Maybe this kind of movie game is the development trend of future movies, or, in the near future, movies will disappear, and only games will be replaced.

Of course, the question remains, is this really the world we want in an increasingly entertaining world?

Is it the right choice to avoid nothingness and despair and live in a world of instant gratification? Or will it end with this?

In the film, Colin, a well-known game designer from Tucker Software, said to the young Stephen when talking about the Pac-Man game: "He thought he had free will, but he was actually trapped in a maze...even if He escaped from one side of the maze, what happened? He immediately returned to the maze on the other side. People thought it was a happy game, but it wasn't, it was a nightmare world, and worst of all, the world It's real, we all live in it."

Perhaps, we are no different from the hero Stephen in the film. There is no free will in this world, none of our choices are made by ourselves, and "we" does not exist. Since "we" doesn't exist, why not create pleasure, have fun, entertain to death, or, is there any other better choice?

Have it?

I am not sure. Because nothing can be proven.

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Extended Reading

Black Mirror: Bandersnatch quotes

  • Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.