First, let's think about a few questions.
Is it "form over content" as suggested in some reviews?
Is this cinematic format very empty for the subject and content of the film? Formally - interactive film, content - about whether there is freedom of choice. To facilitate the understanding of some people, by the way, for example, what is the core (content) of this year's domestic entrepreneurial drama? Think about it the other way around, isn't this movie a clever combination of form and content?
So why do some people feel this way? It's just that there are fewer interactive movies. Speaking of this, it is natural to draw two categories of audiences, one is the audience who are familiar with interactive movies and similar games, and the other is the audience who is unfamiliar with this form. That's obvious, and it's not uncommon or even a little boring to the experienced or more familiar audience with this format.
Then why do this part of the people feel that it is not unusual or even boring? Naturally, I have seen more, but it is not innovative in form, and there is no breakthrough in content. So how do you break through the two?
Let's make an assumption. If you do "Avengers 4" with an interactive movie?
Formally - visual experience, lens language experience, performance experience, star experience, and auditory experience, all of which will raise the viewing experience to a higher level. In terms of content - the content of this film itself is relatively simple, which is also proposed by another group of people. In fact, too pure content has never been sought after by the public. The public here is not limited to the combination of individual individuals, and there are also individual individuals who are separated from each other. The combination.
But all of this is just not supported by cost and technology. The steam engine also had a major impact after the improvement of Watt. The Internet was also used for military use when it first came out, but technology is constantly improving. Whether the audience is big or small, I think this is the most positive aspect of this movie. Let's put aside the movie and the game who will influence who is more, but if one party gets a larger audience, it must be the one that develops faster. , more funds and talents will move closer to it.
You can even make a bold guess that the cinema will have a dedicated interactive movie screening hall. When this happens, for example, without affecting the viewing performance, different audiences can be automatically and efficiently separated, regrouped, and even Change the structure of movie theaters and promote the upgrading of movie theaters. Imagine a movie. In the end, people who have the same choice as you, sitting together, will they suddenly pull back into the distance from the world, and will not be so lonely anymore? It does not conflict with traditional movies, but there is one more choice. For example, movies with strong emotions are obviously not suitable for interactive activities. The content is suitable for interactive movies. As for whether to upgrade the cinema or VR, does it matter? The most important thing is that the audience has a better experience.
That's what I've been thinking about. Science allows mankind to take a better step forward, expands the scope of human activities, and gives richness and diversity to human civilization, but at the same time, it is differentiated, so that more of the same kind have more opportunities to meet together. But there are definitely some negatives, but in recent years, especially in China, no research has been done, and even real science has slowed down a lot, because they have all gone to make money. hehe.
Another joke, if one day this kind of movie is very mature, it will be more suitable for blind date people to watch it. It is not suitable for people who are in love. Simple people are most likely to be used, or they will quarrel and break up. There is less human-to-human interaction, and human choices are handed over to data, which is also controlled by humans.
Slaves of ideas may be brought into a new darkness under the highly developed science and technology and the large gap between the rich and the poor, resulting in a small number of people mastering a large amount of resources, and at the same time getting rid of human labor dependence, and under the high control of education, media, and art. era.
From a creative point of view, will many people in the film industry be willing to become supporting roles in the game industry? Will people in the game industry be reluctant to use the artistic sense of film to weaken the sense of game? But does it all matter? Any form is just a form of expression, including music, painting, literature...
Express it in the way you love, like, and be good at it, but again don't get caught up in it.
You must know that a group of people who have come to make money have only been in Hedong for 30 years and Hexi in the past 30 years. You don’t have to be too complacent when you are noisy, and you don’t have to be too self-pity when you are lonely. In a short life, you can be yourself in the career you love, that’s enough. In addition, I respect and welcome those earners with bottom lines and conscience.
Let's talk about it for now, let's talk about it. After all, this is not a top priority for domestic film and television.
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