"Black Mirror: Bandersnatch" simple afterthought (no spoilers)

Shirley 2022-04-01 09:01:04

This year's Black Mirror became a movie, and it's an interactive movie. Before the movie was launched, I had doubts. This kind of interactive system is easy to say on online streaming media. The system pops up a prompt, the audience chooses an option, and then the system loads the subsequent plot. However, everyone in China is generally a download party, and this situation is difficult to handle.

At first, I expected that the download party could download all the plots, and then it would be good to choose which one to play. But the actual situation is much more complicated, and the movie gives a lot of options, almost from the beginning to the end, from the music you listen to, the breakfast you eat, the key conflicts of the characters, and the life and death of the characters. will let you choose. Even in the process of looking at it, different options in the front will cause the answer to the same question in the back to change accordingly. There will be a countdown progress bar when the options appear, and if you don't make a selection at the end of the progress bar, the system will help you choose the first option. There is no progress bar in the whole play, and there is no way to go back and forth.

Some options are irrelevant, and your choice will not affect the development of the major plot, while some options directly affect the ending, or even the whole drama ends early, and then you will be prompted whether to go back to that node and choose again. There are some options that make me very tangled in the development of the plot.

So if you plan to watch this movie on Netflix, it is recommended that you watch it alone, because it is very likely that you and your friends will quarrel over which plot to choose. I saw that there is a Black Mirror viewing event on Weibo. It's totally unimaginable how a group of people would watch this movie.

The plot makes me feel very thin, and it is all supported by some bright points of interaction. During the process of watching, you will feel that you are controlling the behavior of the male protagonist, and the male protagonist will also try to resist, and even there will be a plot similar to dialogue, which makes me think "The Truman World".

In addition, the interaction system may be more like a game. The important thing is the process. I have read all the endings (maybe), and many endings have ended in a hurry, and they are even a bit similar, and I don’t know why.

After many options were chosen, several endings were found to be just that. Can't help but be disappointed with this season of Black Mirror.

I'm thinking, if the movie took out the interactive system, the movie might not be fun to watch. The Netflix client I downloaded from the Windows 10 store unexpectedly does not support interactive movies, and Netflix also reminds me that this movie cannot be watched at all on platforms that do not support interactive functions. So I switched to the browser to watch.

After watching the movie, the only memorable thing is some interactions and "experiences", from the simple two-dimensional interaction of the interface we are in daily contact with, to the interaction on the 3D game, and then to the interaction of the real scene in the movie. The director and screenwriter go to great lengths to shoot all kinds of side scenes, just to get you a little dopamine after you choose.

So in the back, the freshness of the interaction at the beginning has passed. After working hard to weigh the pros and cons, after choosing many options, I will pay more attention to the subsequent plot trend. At the end of the movie, it is like a line of the protagonist in the play.

"Now they think they have free will, but it's up to me to decide the outcome"

Overall, I'm still a little disappointed. If the full score is 10, I would give Black Mirror a 6 this season.

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Extended Reading

Black Mirror: Bandersnatch quotes

  • Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.