8 endings I see (to be explored)

Jaylon 2022-03-31 09:01:03

Let’s talk about the feeling after watching, the movie in the form of game is very novel. It's an interesting chemistry between NETFLIX and Black Mirror. Many people think that the form is greater than the content. In fact, there are a lot of deep digging points, even to the point where actors and users can interact, which is a breakthrough. There are definitely four stars.

1. The ancient Greek father-killing complex.

The so-called Oedipus complex. Murdered his father in repeated attempts, and even bought time through dismemberment to finally complete his own game work, get the affirmation of work and some kind of soul redemption. Because of the shadow of childhood, he had a deep hatred for his father, which affected his life. There is only one ending to the movie where the game gets full marks, and that is after dismembering the father. Very ironic.

2. PAC.

Similar to the super children created by the Nazis during World War II. Everything is done experimentally and supervised. I have also heard that the parents of two twin boys raised a boy as a girl for an experiment, and even castrated his genitals. He grew up with severe gender cognitive problems and mental illness and finally committed suicide after murdering his brother. This setting is also similar to Truman's world. Everything is a lie controlled and directed by the "parents".

3. Fatalism.

"Who is in control of my life" keeps appearing in the movies. It is a kind of struggle and helplessness against fatalism. In fact, there is only one good ending in the movie, that is, the protagonist chooses to work as a team rather than alone from the beginning. Although the final game is mediocre, he did not kill, kill his father, or commit suicide. Wanting to be immortal and becoming a genius is destined to pay a painful price, but being an ordinary person can live a stable life and achieve nothing.

4. Choice Difficulty & Butterfly Effect

People with difficulty in choosing will probably cry when they watch this movie. There are so many choices in life. Too many regrets and entanglements. But many times, no matter what you choose, it will only be a hard life itself, because life is inherently difficult. Choice seems so important, as if one thing can be life-long like the butterfly effect, but it is not. There may be many parallel worlds, but there is only one human soul. You are still you. If you have such a personality. no matter what. The endings are all the same. Regarding the parallel world, I recommend another movie mr. nobody, a movie with a high degree of plot completion.

5. The medicine cannot be stopped, listen to the doctor

Anyone who takes medicine ends up not killing people, which shows the importance of taking medicine when sick. The mystery of the human brain and mental system is beyond imagination. Any terrible ending is not surprising, because once the mental system is destroyed, it is the greatest doom. All in all, take good care of your mental health! Not to be underestimated. Still need to see a psychiatrist.

The 7 endings I have seen, welcome to add:

1. Ride the train with my mother and die out of the body

Enter TOY in the safe, find the toy, and choose to get on the next train with my mother because I went back to the past through the mirror, and died in an accident. This should actually mean dying in childhood, so there will be no finished game.

The death at the end is very peaceful, the nursery rhyme is very good, and it is considered to choose "suicide" without hurting anyone.

2. COLIN dies, murders his father, the game is average

Taking psychedelics causes COLIN to jump off the building and discovers that he is a child of some kind of psychology. Murder your father and bury it, average game rating.

3. COLIN is not dead, murdered his father, the game is not finished

Sent to jail before finishing the game for choosing to be buried instead of dismembered

4. Completed the game of moderation without murdering the father

Went to psychotherapy, took medicine, didn't kill anyone but made a normal game

5. Choose to work in the company and complete it quickly, but the score of the work is very low

No one died, no jail time, no madness, so it's actually a good ending.

6. The choice was that NETFLIX controlled everything, jumped out of the window when fighting with the psychiatrist, and turned into a shooting scene, the actors couldn't extricate themselves

This is sheer bullshit. .

7. Going to COLIN's house and jumping off the building to his death, the game also ended without a hitch

8. Murder the father and dismember it, the game has a perfect score

Because the whole process jumped up and down and got confused. . . Corrections are welcome!

View more about Black Mirror: Bandersnatch reviews

Extended Reading
  • Joannie 2022-03-24 09:01:51

    Holy crap, Netflix is ​​awesome! !

  • Frieda 2022-04-24 07:01:06

    75/100 The first online interactive movie makes the boundary between games and film and television very blurred. The settings of the branch line are not the same as I imagined. The different options are not RPGs that will continue to develop into different stories and endings, but Let the plot form different dimensions and cycles (but there is basically only one ending), whether this is to save the text or the setting needs to be studied. In fact, think about it, if in the future, romance dramas can freely control whether the protagonist has a relationship with a supporting role of the opposite sex or a supporting role of the same sex, wouldn't it be cool?

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?