The last pop culture title with "Uprising" in its name was an indie expansion for the coffined RTS game Red Alert 3, and Pacific Rim: Uprising didn't end up much better.
The 2013 Guillermo del Toro film "Pacific Rim" was inspired by the director's love for Japan's giant robot (radish) culture over the years. The unique mechanical beauty of metal also makes the seemingly monotonous trolls fight each other to produce a quirky and interesting style. However, Pacific Rim: Rising has managed to make the series' first robot movie more unshakable.
American drama director Steven S. Dinette obviously lacks Guillermo del Toro's enthusiasm for the subject, because in his vision, "Pacific Rim: Rising" is more like the "Transformers" series his distant cousin, and not the smart one. The mediocre story encounters a group of young actors with limited expressiveness, the foreign capital dilutes the possibility of raising the creative benchmark, plus a few seemingly grand but textureless action scenes, it is simply "Independence Day 2" , another "comeback".
The gap behind this is not only reflected in the gap in creative ideas. In fact, a common problem of such CG blockbusters is that the "human" factor behind them is ignored while rendering the destruction scenes substantially. Although there is a real person sitting in the mecha of "Pacific Rim: Rising of Thunder", the sense of mission and crisis in the previous work has disappeared. The characters are the same, and they get the same treatment as "people", but they are just ants in a large playground for the protagonists to revel and destroy. And this naturally cannot complete the transformation from a catastrophic scene to a psychological shock.
This kind of bad attitude is what really decides whether a blockbuster is a junk fast food, or something else more worth smacking.
Similar to the brainless "special effects porn" aimed at teenagers and giant babies in the past few years, "Pacific Rim: Rising of Thunder" hardly brings anything new to this series except repeating the elements and old stories of the previous work, and Valuable creative direction. Considering the popularity of Transformers-like giant turnip movies is being blown to rubbish by Michael Bay's perseverance and smeared with gigantic golden shit like Power Rangers, it's hard to imagine that there will be one in the short term. How to find common points for subculture groups and ordinary audiences, a big production that really took great care of - oh yes, friend, have you heard of "Ready Player One" that will be released next week?
I am not afraid of not knowing people, I am more afraid of people than people, and more afraid of hunters than Gundam.
Bigger and fancier, but no more interesting. Like Red Alert 3, Pacific Rim: Rising is far from the worst entertainment product, but it was a commercial flop. A large number of advertisement placements, functional to decorative mecha design, the four screenwriters failed to screw the plot of "Transformers 4" to a smooth, lack of adventurous spirit, the lines are eloquent and the brain is not good (a total of 10 years before and after, Dare to say it was a lifetime of hard work?), Xiaofang became Maggie, and Gouzu became Tony's rural non-mainstream mashup costume design, coupled with thorough cartoon-like gamification, CG special effects that were just for the sake of success without particular attention, let Gilmour Del Toro's most unselfish solo film has been successfully relegated to a wild and no-frills show. Many unique elements of Del Toro's original have been forcibly reorganized to match "Transformers", and this kind of transformation is not only meaningless, but also once again confirmed that indiscriminate bombing cannot be created. Robot movie.
In 1 hour and 40 minutes, Steven S. Dinette kept imitating Michael Bay's blockbuster template: from the audio-visual bombing of the mecha to the shriveled story that passed through the intestines, it can be regarded as learning. Eight or nine points are similar. An important change in special effects is that the main action scenes have been moved from night to day, making them brighter in the environment of 3D theaters (especially a large number of outdated and underpowered domestic theaters). However, the special effects problems of "Pacific Rim: Rising of Thunder" mainly appear in the texture and design: the scenes of mechas and monsters are far more independent than their surrounding environment. When there are real people and mechas on the screen at the same time, The compositing effect is extremely poor.
And the listless performances of a group of young actors are not enough to catch people in the long literary drama. In the absence of veteran actors, rising John Boyega has a central role to play, but the impressive young actor in "Detroit" did not in "Pacific Rim: Rise of the Thunder." Show enough confidence and strength. It's very disappointing that John Boyega didn't take full advantage of popularity and opportunity to find a more challenging role. And the Chinese and foreign poker faces represented by Scott Eastwood and Jing Tian are even more unnerving.
"Pacific Rim: Rising of Thunder" is a set of boxing combos full of clichés, and for ordinary viewers who are not afraid of meat and vegetables, although there is no harm, it is also no good. Lack of emotional resonance, the positive and negative characters with face masks, the only thing to watch, and of course the "most important" thing to watch in the eyes of many viewers, is that the large mechas smashed each other on the screen, until the last bit of brains were hammered into pulp paste.
Of course, given the investor's marketing capabilities in the mainland market, we are not surprised that such a special effects blockbuster produced by global standards will earn good box office revenue in China: for mainland platforms full of implicit discrimination, it can cover up its politically correct content The CG special effects of , has obviously become a sweet pastry.
As for how far he can go and how bad he falls, and how much shit he has pulled on Oscar's legacy, it's obviously not that important anymore.
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