With the popularization of VR technology, a game called Sword Art Online was released. After playing for two months, players found some problems with the game. For example, it seemed that they could only choose the warrior profession, and only melee combat.
Players who found that the game was not fun at all began to quit, and the monthly activity dropped. The company saw that this was not good, so they asked for development to ask, can you do something to keep players in the game? Mao Chang, head of the development team Chang understood this sentence very straightforwardly, so he developed a function and launched it overnight.
Then the player finds that he can't quit the game, unless he hits the end of the level, there is only a dead end for those who quit.
Players are no longer lost, needs to be solved!
So everyone started to form various teams to brush. Since there are no other occupations in the game, it is often seen that only 40 soldiers and anti-riding groups brush dungeons. The efficiency can be imagined, and 2000+ were destroyed in a month.
In addition to the incomplete content of the game itself, there are many other bugs that can be exploited, such as sleep PK, or the player's paralysis state is sometimes suddenly relieved. Fortunately, the game can be played in this way. The loophole that can be acted, stabbed the GM, caused himself to be teleported to an undefined position, and finally decided to clear the customs and successfully exited.
--- Above spit, let's talk about serious---
Animation production belongs to animation production. In this regard, the production team is still excellent, and the picture and music are excellent.
The problem lies in the part of the game. The work is said to be based on an MMORPG game, but in fact, since the story is limited to the game (the SAO part of the first 14 episodes), there is almost no interaction with reality. If you remove the health bar menu, and any A different world theme is no different.
According to this line of thinking, then we have to look at the game content itself. But it is still the point of view used to complain, the game itself is very boring, and there is no difference between the characters. I have seen the animation of the accelerated world by the same original author, everyone Both have distinctive features, but the world setting of SAO is very monotonous. The supporting characters can only chop, and the protagonist can only chop. The stunt is to chop with both hands, in short, chop chop chop.
Even the works of Hao Hao Hao are well worth watching, such as the special effects of Raven-KARAS, the martial arts of the foreigner Wu Huangren Tan, the scenes in the battle of the Great Sword in the North. However, SAO is nothing in any aspect. It's a pity to watch. By the way, let's spit about the special effects, why only the broken special effect occurs when people die... Sword Art Online, the word art in the middle is blinded.
The most incredible setting is the reason for sleeping PK. After initiating the PK request, squeeze the other party's hand to click the button to accept the PK. I think the production team did not carefully consider the causal details. To realize this function, initiate PK players must be able to see the menu displayed to each other. This has subverted the common sense of game production, how can one player see another player's game menu...
In short, I think the production team may have never played RPG before, so they came up with such a rough game world.
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