From Black Mirror Season 3 Episode 2 (Fear and Joy)

Raleigh 2022-03-31 09:01:04

For human beings, the most fatal blow is when human beings cannot distinguish the real and virtual worlds; but for each individual, the most fatal blow is when they are addicted to the virtual world but clearly recognize the display and virtual boundaries. .

Always saying that I am interested in psychology is nothing more than trying to understand from the perspective of metacognition why people (me and others) like something and hate something; it is nothing more than trying to explain why people do Be happy with one thing, why are you willing to do some things and not willing to do some things. So what I have always been interested in and like to study is people. I often wonder why people play games, in fact, playing games is more or less consistent with some other "lazy habits", these habits include, watching boring TV series (that is, those who have seen it and forget it, just to kill Time, can not bring any enjoyment of film and television), boring mobile phone (infinite circle of friends, inexhaustible public account, but not many times to swipe the screen can bring inner joy and satisfaction), boredom Eating, chatting and playing with friends (not all play is meaningless, just those activities that you can't really enjoy in order to not feel lonely for a while). The reason why these things become temptations is nothing more than two levels: one, the sense of joy it brings; two: the negative emotions that are avoided.

In terms of the sense of joy it brings, playing games makes it easier for people to gain a sense of accomplishment in the virtual world. After all, there is only one real world, and the competition is more intense. Everyone spends 24 hours living and working hard. The fairness of time makes it difficult to differentiate competition. Assuming that being the top 1% is what everyone strives for (whether it's the 1% in terms of money, or the 1% in any field), most people will be the mediocre 99%. So instead, it is a game of different virtual worlds. You can spend 24 hours a day in the game and beat the competitors in the game in terms of time cost; or you can invest money to lead others in terms of money cost. . The virtual features of the game make differentiated competition easier to achieve, and it also makes people feel better than in the real world. And most games are characterized by fast results. This feature is actually to quickly create a sense of achievement, which makes people affirm their previous efforts and pay more. This is the source of addiction. Human beings are essentially "profit-seeking". Simply put, everyone is willing to invest the least cost to do one thing. When the sense of achievement is the source of human happiness and self-identity, people are naturally willing to choose the shortcut of games to get happiness.

The so-called avoiding negative emotions is what was said in the second episode of the third season of Black Mirror. After you experience the fear of failure in the virtual game, your reason tells you that all this is false, and you still have a chance to come back. The thrill of that moment is the essential fun of the game. This is called in the game, negative emotions are minimized. Because it is different from the real life where you have only one life, and you are getting old all the time, after 2016, there is only the real life of 2017. In the game, you can always start all over again (of course, the real life can always be repeated, but people cannot step into the same river twice).

In fact, from the perspective of watching TV series, the joy it brings may be that the blank time is filled up, pretending that there is no loneliness. Like what Katie said in Black Mirror Season 3 Episode 2: People talk more when they are afraid, helps compensate for fear, masks for it. Similar to when you've got TV on late at night. The voice makes you feel less alone, even though you are alone. But that's why I myself don't like wasting my time on TV, because the feeling of being filled with emptiness is very short-lived and not long enough for me to indulge In it, I have been enjoying this "virtual" happiness.

However, using mobile phones and those boring party activities is nothing more than making us think that we are connected with the outside world, so that the emptiness and loneliness in my heart are temporarily relieved, and let us think that we are in the society, in the It is important to play an integral role in the lives of others, resulting in a sense of self-identity and achievement. Unfortunately, this connection doesn't seem to be enough for a person like me, because I quickly realized that the essence of human beings is loneliness (which may have something to do with everyone's worldview). So this kind of satisfaction can't last long in my heart.

Of course, there are also many people who will say that gaming is fun, watching TV, swiping mobile phones and participating in parties with friends is fun. I am very envious of this. This may rise to the level of hobbies and interests. Some people, indeed, find constant enjoyment in activities that others (like me) find unfun, and enjoy it very much every day. This is enough. Life is short, and anything that leads to lasting satisfaction and happiness should be encouraged without affecting the basic material state of life. It doesn't make sense to distinguish between real pleasure and virtual pleasure. Like the kind of virtual world and fear in this world that appeared in the second episode of the third season of Black Mirror. Whether it was Cooper or us, we were actually terrified, desperately analyzing what was real and what was virtual, and we were a little relieved when we understood that it was virtual. But in the end, we actually found out that, in fact, it is real or virtual, and we have completely lost it. The authenticity of fear comes from the blurring of the boundary between the real world and the virtual world. If this is the case, isn't the reality and virtuality of happiness also derived from the blurring of the boundaries between the real world and the virtual world? It has always been said that it is difficult to be confused. In fact, when you are happy, you can have fun in time, regardless of whether this happiness is real or virtual, just grasp the current time.

This is why most unhappy people are too rational, because their subconscious is constantly working uncontrollably, trying to distinguish the real from the virtual. Therefore, such people have a very high level of happiness, and can only make them really happy in some "realistic" way of making fun that their worldview agrees with. As far as I am concerned, I can only be truly satisfied when I let myself know more about the world and myself every day. In short, these people are more difficult to please, so a deeper understanding of yourself and understanding of yourself can be the best way to please yourself.

In the second episode of the third season of Black Mirror, in fact, every user will have a perfect opportunity to understand themselves, but ask yourself, how many people dare to face their true self and the 90% subconscious? The hero's fear also gave me an opportunity to reflect on the fear in my heart. I have always advertised that I can be independent and don’t care about the world’s vision, and I have always been proud of being brave and complacent, but I didn’t realize that what I was really afraid of was that my whole self would be known to the outside world, not because of how much I was secretive. Human history, but I have never been able to accept the unbeautiful self, nor can I accept that what the outside world sees is the unbeautiful self that has not been accepted and approved by myself.

I thought, if I were given a chance to participate in such an experiment, and I was guaranteed to go back alive, I might not have the guts, because I knew deep down that I had too many things to fear, and the greatest fear was imperfection. self.

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  • Ryan: [picks up Pelican Cove brochure] Pelican Cove? What is this? A eugenics program?

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