"Don't say you are choosing everyone can choose you"

Estefania 2021-12-02 08:01:30

***Only the viewing record and plot path are organized, the whole story is spoiled***

The film uses "interaction" as its external form, which is not groundbreaking. But the degree of completion is really good, and even after blurring the audience's boundaries between viewing and gaming, the plot can enter a ridiculous "dead loop". (3 stars because the degree of completion is not high enough to make me cool.)

Regarding the theme of the film, there are sufficient possibilities to be interpreted: childhood trauma, self-awareness, parallel worlds, control and being controlled, etc. But now, I first try to sort out all the questions, choices, and plot points that follow, just like writing a game strategy. (The bifurcation tree diagram that does not use 2 out of 1 may lead to poor reading experience and confusion in information interpretation. But this is a way to avoid the Bandersnatch totem curse. It is also one of the reasons why no tree diagram is made at all:)


【choose】

The male protagonist Stephen, who is suspected of suffering from mental illness, woke up on the morning of July 9, 1984. He had an idea in his mind-to develop a game based on the interactive novel "Banders Neggie".

*Faced with the breakfast choice given by my father, the male lead: a. Quaker Sugar Shakespeare b. Kellogg’s corn flakes (the choice does not affect the story’s direction, but different advertisements will appear on TV in the future)

When my father heard the hound from the garden next door, he rebuked it for digging the soil. The male lead went out, got on the bus, and took out two cassettes:

*What song should I listen to? a. Thomson Twins Orchestra b.now music compilation (no influence, different songs to listen to)

Watching no future drifting through the car window. The male protagonist took the demo to the pitch of the awesome game company and met the Indian boss and game world god Colin. Colin showed off his new game "nose dive" (which echoed Colin's "suicide" later). After the male protagonist finished the demo demonstration, the three discussed the novel author JFD's act of killing his wife and dividing the body. The boss said that he liked the idea of ​​the male protagonist and proposed:

* Come to the company to play games! Male protagonist : a. Good (Colin will remind "wrong path", after the game is completed, the young commentator will complain about it, and the protagonist chooses to start again) b. No good

The male lead went to the clinic of the psychologist Haynes, and the doctor asked him:

*Would you like to talk about your mother? A. Talk about the mother B. No (the doctor will ask again) [From here, the choices will each advance a plot. But avoiding talking about the result of the mother will lead to the failure of game development and force a return path until you choose to face the memory of the mother’s death]

*The male protagonist buys vinyl in the audiovisual store a. Orange Dream Band b. Tomita "Bermuda" (no influence)

After returning home, due to poor game development, *The hero chooses a. to pour the computer (the computer is broken, forced to return to the path to reselect) b. angry at his father

After his father was angry, he insisted on taking the male lead out for dinner, but in fact took him to the doctor. When the male hesitant to see a doctor, see Colin appeared from around the corner * men should choose a. Doctor b. Follow Colin

A——In a chat with the doctor, *The hero was so nervous a. Biting his nails b. Pulling his earlobes (choose any one, the hero would resist, he began to realize that this was not the choice he wanted to make) After that, the game failed. Will get a 2.5/5 rating and be called mediocre, leading to the return of the story, leading to the choice b. Follow Colin

B-Colin took the male protagonist home, introduced his wife (Kitty) and children, and invited him to post stamps to solve the problem. *The protagonist chooses a. to paste b. Nothing (no difference, in the end Colin will help (His) Colin talked about the metaphor of pacman, and wanted to prove that the death of a single timeline is not important by jumping off the building between two people, because they are always in the "game". Rebirth. *So the male protagonist chooses a. Jump on his own (the game has not been developed, passively return to reselect) b. Colin jump

B-After Colin jumped off the building and died, his wife Kitty witnessed and screamed, and the male lead saw the demon Banders Neji appear in the house. Then the hero woke up from the dream, but the memory of Colin's death will always exist. In the hospital, the male lead told the doctor that someone was helping him with a decision, and the doctor added medicine to him. *The male lead chose to a. Throw away the medicine (I didn’t try this choice, I guess it was discovered by my father? ) b. Wash away the medicine (Ke Lin's words had an impact on him)

When I went to the company, everyone thought that Colin was missing, but the male protagonist had the memory of Colin jumping off the building. Then the assistant transferred the JFD video recorded by Colin to the male protagonist. From it, the male protagonist saw the hint of the "fork road" (choose one) symbol, and realized that the game he wrote was repeating this symbol. *The male protagonist crashed and chose a. to smash the computer (not to avoid forced return, did not choose this) b. to smash the table

B—— *The male protagonist who is in an unstable state can choose a. To watch the family portrait (woke up in the middle of the night, the male protagonist walks to the bathroom, remembering Colin's saying about the mirror "makes people walk through time", and the mirror is broken after touching the mirror and wakes up from dream) b .Look at the reference book

B——After reading a book, I woke up in the middle of the night and walked to Dad’s workplace. *Choose to enter the safe password a.PAX (the password is wrong, Bandersnatch appears at home, and he is forced to return to the path selection) b.PAC (see myself However, as the subject of the researcher’s father of the pacs organization, childhood traumatic memories were also designed)-afterwards, the male protagonist realized that his life was being manipulated and called [to you off the screen], *you can give the male The main one hints a.NETFLIX (enter the Netflix advertising time you actively choose) b. Fork road sign (forcibly return to the part where you choose to see the photo or read the book after the plot)

A——After watching the family portrait (note that this is different from the plot pointed to by the family portrait for the first time), the male protagonist woke up in the middle of the night, climbed into the mirror, returned to 5 years old, and saw the place where father hid the rabbit. The male protagonist realizes that he is under control and talks to [you], * [you] choose a.PACS (in anger, kill dad) b. Fork road sign (dad takes the protagonist to the hospital)

A-Facing Dad's body, the male lead remembered Colin's statement about numbers, "These are all codes, if you listen carefully enough, you will hear those numbers", the numbers that appeared in the conversation with Dr. Haynes The male lead will be reminded that the number to contact her is *20541 (randomly entered will be dialed to an empty number ) -but they cannot directly contact the doctor. The father buried by the male lead will be cut out by the neighbor’s dog, and the male lead will enter Prison——Return to choose [Get the rabbit back from Dad]

After seeing the family portrait, the male protagonist woke up in the middle of the night, climbed into the mirror, returned to 5 years old, and saw the place where dad hid the rabbit, then went back to read the book, wake up again, get the key to dad’s room * and enter a.TOY in the safe ——The 5-year-old male protagonist found the rabbit before his mother went out . *Mom reached out and asked him if he wanted to go with him. The little male protagonist chose a. Yes (the little male protagonist who got on the 8:45 train died together with his mother, in "real" , The male lead who came to Dr. Haynes’s clinic for the second time died in a chair—a kind of ending) b. No (woke up in a dream, talk to [you])

The male protagonist who is talking to [you] will kill his father because of a mental breakdown regardless of the choice given is a. Kill the father or b. Hold back . The difference is that if he knows that his father is a pacs researcher, he will angrily kill his father. , And choose to call the doctor; if not, after [you] choose to kill his father for him, he will say that he is "not under his control" and receive a call from the producer. * Requires producers to face the last 24 hours of turnaround, the male a. The day may give code b. No (do not try this option, guessing game is not released, the main cause of male killed his father in jail and forced to return to the path selection )

After killing his father's men should not deal with the body, to find the missing Kitty Collins-to-door inquiries * Colin where, the male represents a. I do not know b. He jumped up (Kitty does not believe, the male also said they Colin’s family met), no matter how you choose, the male protagonist will go to jail, and the game company will go bankrupt due to the male protagonist scandal and Colin’s disappearance.

Then, return to the path selection. *The corpse of the father is a. Divide the body (remember how the novel author's wife died?) b. Bury (end of jail)

A-After choosing to divide the body, Colin's voice appeared in the black screen "How many times did Pac-Man die? Isn't it okay?" When you do, the guilt disappears). The male lead looks at "above" and * asks: what should I do? -Violent corpse-"oh really?" This is the male protagonist's response to [you].

After the body was divided, the male lead called Dr. Haynes, but the doctor was not there. Colin, who reappeared in the company, explained to the boss why the male lead could not get through the phone (the male lead’s guilt disappeared). After meeting with Dr. Haynes the next day, the male protagonist was in good condition and lied that his father had gone to France to see his sister. Under the "watching" of the corpse father, the male protagonist completed the game, and by reducing the choice, the player thought that he had autonomous consciousness, but he was actually controlled by him. The story comes to an end. In the gap between the cast and crew, it is the female director who is in the "now", inspired by the male protagonist's creation of the game, the process of making the film. Several seemingly optional choices will bring [you] back to the previous plot cycle. However, there will be an option to end the movie in the upper right corner of the screen at this time.

*The above is the plot caused by the murder of the father after the male protagonist has a dialogue with [you].

If the b. bifurcation symbol is selected when the male lead is prompted , the male lead will be taken to the hospital by his father, and he will share with the doctor his thoughts about being in a 21st century entertainment product. *The doctor asked, if this is entertainment, don't you want to make it more entertaining? a. Of course b. What about tm? (Choose no effect, all enter the coffee splashing scene) *The doctor took out the swing stick and continued to provoke, come on, fuck me! . a jump out of the window (the window can not be opened, the lens opened, the male confused to find himself in the studio of the 21st century the crew called his mike, and told him according to the script, here should not jump out.) b playing doctor. - -Dad rushes in and can choose to fight back with karate or kicking balls. The ending is the option to return to the previous one.


[Ending] It can be roughly divided into:

1. The male protagonist got on the train with his mother when he was a child, and the "now" himself is dead

2. The male protagonist denied that entertainment should be more extreme at the doctor, and chose to jump out of the window, only to find that he was on the scene of the filming, his name outside the play was Mike

3. The male lead game is unsuccessful in various ways, 0 points, 2.5 points, or miscarriage.

4. The hero inherits the spirit of the novel author, divides his father, and the game is successful. At the end of the film, the current female director appears and is making the film.

5. The male protagonist repeatedly "woke up", [you] repeatedly corrected the choice

***renew***

After killing the father, the corpse is not divided, and it can also be triggered: the producer comes to the house and is killed by the male lead, and Ke Lin comes to the house to be killed by the male lead. Two endings


【duration】

The download resource searched on a certain station showed that the duration of the film was 5 hours and 12 minutes, and my first full movie viewing took about 70 minutes.


So, is the choice really made by [you]?

Through the male protagonist discovering that he is on the set and the female director’s production of the film, the alienation effect is of course deliberately done, which can also give rise to more discussions about subject and object, awareness of freedom, control and being controlled. But as an audience, you start from the moment you click to play the movie with the expectation of the interactive movie-watching experience, and from the first time you make the choice of what to eat for breakfast for the male protagonist, you will be guided by the audio-visual information given by the movie. train. If oatmeal and records are free choices (this kind of free choice does not bring about the difference of plot development), then when Colin said the phrase "wrong path" after facing the male protagonist's answer that he was willing to work in the company, then It is instructing (forcing) you to make choices stipulated by the plot. Your choices can no longer change the world, but point to the pre-recorded clips. When the selection does not follow the existing path, the story will be forced to return to the last selection, and the display will prompt you "the last selection was wrong". Thus, all paths are specified. It is precisely because of the participation of every audience that the male protagonist said in the successful ending of the game that "reduction of choices, people think that the consciousness of autonomy is at work, but is actually controlled by him." Repeatedly emphasize and practice.

It seems that philosophical issues can be discussed endlessly, but beyond all these constructed worlds, the story is completed in this way, because no matter the producer or the audience, no matter how boundless the world in the brain, we are all trapped in everything The reality with boundaries—the presentation on the screen must be filmed in advance, and the story cannot be freely and infinitely developed. If you regard this as the reality of the physical world, instead of virtual autonomy controlled by the despair of others, you may be able to stop watching the movie earlier, repeat the selection in the loop, and click the X button on the screen. , Get an ending chosen by [you] yourself.

——And happily pick up ns like me, and immerse yourself in the real virtual world.

View more about Black Mirror: Bandersnatch reviews

Extended Reading

Black Mirror: Bandersnatch quotes

  • Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.