, let's talk about the theme of this movie first. Many film critics say that this is somewhat similar to The Matrix, but it is not. Although this film is also layered, it seems to have criticized the inability to distinguish between the game and reality, but the focus of the criticism is only on the violence that the game brings to reality. If it is not such a violent and bloody game, but a paradise of birds and flowers, gentle and peaceful, which makes people linger, is it justified? If ordinary addicting games don't have a place to be vigilant and criticize?
This movie is more like a criticism of bloody games for changing people's characters, no wonder its realistic criticality is far from comparable to that of The Matrix. Probably years from now it's reminiscent of where, aside from the handsome and gentle Jude Law, the disgusting ones who designed
this game into layers. The first is the layer of reality that we viewers perceive as reality at the beginning of the film. The female game designer was inexplicably hunted down and fled with the intern. The opponent offered a reward of five million.
On the second floor, the male protagonist was persuaded by the female protagonist to enter the "game". When he saw the npc, the game store owner
seemed to have entered a non-realistic level on the third floor. on the same level as the second level.
The game console here feels disgusting as soon as I take it out, it's not aesthetically pleasing, it's soft and still moving, like a mollusk or a human organ. There are also switches with reminiscent shapes, like the wires of an umbilical cord, sockets that strike a person's spine.
The first doubt is that no game company pays so little attention to the appearance of products. Of course, no one would have thought of this, including me. I thought this meant that the technology at the time had reached the age of using biological neural circuits.
The second doubt, the two-headed monster. This monster reappears in the third layer behind, the "non-reality" world, suggesting that what we call "reality" is also a game.
The third doubt is that it is so simple to insert a socket on the spine, and there is no fear of wound infection. This is not necessarily a doubt, although it goes against common sense. But Jude Law's character has repeatedly raised doubts, perhaps a hint of the film's arrangements. Of course, this is more of a hint to Jude Law's zz's tendencies.
The biggest suspect is the strange gun. That gun is more like a clear indication. When it appeared for the second time, most people guessed that the so-called reality is actually a game.
The first time the gun appeared was to shoot the heroine, and the second time it was eaten by the hero in the restaurant's special meal (not necessarily the same one) (third floor) (the realists are full of underground resistance organizations here), The third appearance was brought by the waiter's dog to the male cashier (second floor) of the game store. This also shows that the so-called "reality", "game", and "non-reality" are all games and are interoperable.
Other plots: The
male designers suspected that there was an internal ghost for the first time, indicating that they had previously attacked the enemy. There is some understanding of the existence of the game (in contrast to this is the final real level of reality, the real male designer did not know that someone was malicious to the game designer before)
The female protagonist inexplicably insisted against contacting the game company, suggesting that there are game companies in the game company. There is a problem with the high-level; there are problems
with the people who escaped from the hero and heroine (this only happens in the game), too coincidental
The so-called "reality" plot: being hunted down - gas station Jude Law plugged the socket and was almost killed -Ski Lodge: Jude Law was replaced with a new socket, the game was copied, and the virus was implanted. The male and female protagonists entered the game
for the first time and logged out of the game
for the second time. The male shooter entered, broke the game system, and prepared to kill the male and female protagonists. Killed by the old man - the old man persuaded the male and female protagonists to rebel to cortex, and was killed by the female protagonist - the female protagonist killed the male protagonist - back to the real reality. In
the end, why did everyone belong to the two factions, they can only push backwards.
At the end of the game, The male cashier in the game shop rushed in and said that the realists won, and that the male and female protagonists also won, indicating that they and the male shooter were both realists. However, he wanted to kill the female protagonist because he did not believe that the female protagonist could really belong to the realist.
The male protagonist is also a killer, which faction does he belong to? He said that he originally came to kill the female protagonist, but he never did it. He knew more about the female protagonist and plugged in the socket, until the female protagonist only killed because of the old man's way of persuasion. , indicating that the heroine was deeply influenced by the game, so she made up her mind to kill the heroine. The male lead should be realistic. The male lead has never been plugged into the socket before, and he expressed his disgust twice in the game, and once took the initiative to log in. It shows that he is a realist
What is the female lead? The old man advised her to rebel and go to the cortex system. It shows that the heroine has always been realistic on the surface, which is why the male cashier wants to save her. But her point of view should belong to the cortex faction. Her killing the old man doesn't mean she's not from the Cortex faction, because she hates the old man threatening her and making her uncomfortable.
Cortex may agree with the fact that the biological nervous system is used as the source of the game, the old man and the boss of Tiantong belong to this faction. So the old man copied the heroine's game. Realists hate games, so the male shooter smashes the female protagonist's console.
Trout slaughterhouses are of the cortex faction, monstrosity farms and restaurants are of the realism faction.
The realists want to send the hero and heroine to undercover cortex and send them to the trout slaughterhouse. However, Ned, who received them at the beginning, was an undercover agent sent by Cortex to the Realist, so he passed the news to another undercover Cortex who was ambush in the Realist, Norris. The fish slaughterhouse contacted him and ordered him to kill his real contact, the Chinese waiter at the restaurant. The Chinese waiters are realistic, because the special meals in the restaurant, the deformed animals that are not eaten by ordinary customers, are raised by the realistic deformed animal farms. The bones from the restaurant's special meal can be combined into a gun, which can avoid the game company's metal detector and facilitate assassination. Cortex's trout slaughterhouse staff can go to the restaurant to eat, indicating that the two are located close to each other, which makes it easy to communicate.
In fact, the Realists had long known that Ned was from the Cortex faction, and they also sent someone to monitor him, the male cashier of the game store, but unfortunately they didn't prevent their actions. In order to continue their attack on the cortex, the Realists sent the hero and heroine back to the trout slaughterhouse and gave them their secret weapon, a new game console with unknown contents. At this time, the male protagonist didn't want to mix up, and was very disgusted with the game, which also showed his tendency to be realistic. The heroine still enjoys the unknownness of the game, feels very exciting, and opens her hands to embrace the new game content.
But it turned out that reality sent not only game viruses, but spores of weapons of mass destruction (what the hell!). The male and female protagonists are also counted as part of the operation. They have been monitored by cortex for a long time, so their abnormal behavior attracted attention. Norris tried to use fire to destroy the virus sent by reality. As a result, the game machine was heated and exploded, causing spores. overall killing. The hero and heroine returned to "reality" and found that the game console where the female game designer stored the game eXitenZ in "reality" was also infected with spores and destroyed.
The so-called "game" was a continuation of the fighting between the two factions in "reality". This whole "game" story was designed by the female designer's console, the virus's theme was to warn the female designer that it had been infected with spores, and the "game" story came to an end when the console was destroyed by spores. It
was the old man who started , he implanted spores in the sockets of the game console and the male protagonist, in order to weaken the reality faction, he later used the game to threaten the female protagonist to join the cortex faction. The
female protagonist may have already been destroyed, so when he treated the spores to the male protagonist's socket, he also The bomb was inserted, which came in handy later. The old man belonged to the cortex faction, so he copied the female lead's game console, and the game was actually intact. The female lead finally revealed that zz was inclined to the cortex faction, and the male lead wanted to kill her. The first strike is stronger.
Is the real reality reality? I tend to be. Just because there are no clues that it is not real. If it must be said that this is also a game, it will be endless. This movie is mainly about the violence of the game world The impact on reality is not a game like The Matrix, reality is the theme of ye? Feye?. Here's
why:
the helmets players wear look more realistic than surreal sockets, strange game consoles.
The dog of the hero and heroine The camouflage is real, and the gun is real.
The male game designer who was killed talking to the female assistant showed that he was worried about the hatred of gamers for game designers, more like real, gamers don't need to be so far-fetched. When they took the gun, they couldn't believe it, and asked what? The female assistant called this too much, and called the guard. The Chinese at the door couldn't believe that they were holding a real gun, and asked if it was still in the game? is reality.
Are the male and female protagonists originally anti-games or are they infected and become crazy in this game before killing the game designers?
They should have been anti game people. In reality, there is already a faction of "realists".
One, the dog is hiding a gun, it may only come prepared in advance.
Second, the male designer said that the plot of the game shows that someone is full of malice towards the game designer. This plot is at the very beginning of the game, indicating that the male and female protagonists were malicious when they first entered the game. And after the male designer finished speaking, there was a shot of observing the expressions and movements of other players, indicating that he was suspicious of other players, and the male and female protagonists were one of them.
3. At the beginning of the game, the assassin who killed the heroine shouted to kill the demon. And we know that assassins come from gamers who have bad thoughts about game designers. When the female protagonist kills the male protagonist to win the game, they are excited to shout to kill the demon, indicating that the idea of the assassin comes from the female protagonist. The hero and heroine kill the game designer shouting to kill the demon is the same as the above, which shows that the hero and heroine are the gamers who intend to murder.
PS: The characters of the male and female protagonists are a little different. The female protagonist is extremely addicted to the game and even enjoys the game, unlike the male protagonist who is actually disgusted and reflective. I suspect that the heroine is an extreme character, and extreme anti-games and extreme addiction to games are two extremes. Give her different opportunities, and she will go to the other extreme. The male protagonist has a split personality, which I can't analyze. Because if he really looks like a mad believer who kills and shouts to kill demons in reality, it is hard to imagine that he will think rationally in the game.
Although realists are anti-games, both in reality and in-game realists use violent means only used by gamers to eliminate game designers. This shows that anti-game people may be seniors who are deeply influenced by games. game player. This is where the irony comes in.
PS: What does the movie tend to be? Should be the anti-game side. The female protagonist in the game is a bit neurotic, a deep internet addict who only cares about her game console and does not take care of the male protagonist's body, and has no guilt when killing someone. The male protagonist is rational, gentle, and much more normal.
Male cashier, heroic when fully armed, no doubt positive role. The Chinese waiter is vulgar at first glance, but later shows patience and kindness to customers. The movie borrows the male protagonist to say that he is a very good person.
cortex: The old man ran up from down the mountain after killing someone, described as wretched. Norrish is even more neurotic.
To sum up, the film tends to be obvious.
In the final reality, the male and female protagonists have clearly left the game and returned to reality, but they are still deeply influenced by the game. At this time, he became indifferent and fanatical, and his face was hideous, which shows the tendency of the film to be anti-game.
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