It's really a game with life

Sophie 2022-03-24 09:03:54

When I first saw the title of this film, I thought it would be an introductory film explaining the details of the game production process and process, but this film is actually more about recording the mental journey of independent gamers. To say that the whole film wants to express What, I think, indie game production is really making games with life.
The film features the production team of three independent games, Braid's Jonathan Blow, Super Meat Boy's Edmund McMillenh and Tommy Refenes, and FEZ's Phil Fish as the protagonists. These protagonists have different personalities and backgrounds. Jonathan Blow, who looks a bit like Sheldon, is like a hermit. Edmund McMillenh was a "weird kid" who did not fit in in his childhood. He often drew some monsters, more like a typical otaku, and he His collaborator, Tommy Refenes, has a mental state close to that of a homeless person. As for Phil Fish, he was obviously born into a pretty good family. When he was a child, his father had the money to buy a computer to teach him game programming. He looked like a typical business tech guy. .
Let's start with Jonathan Blow. After Braid's great success, Jonathan Blow is frustrated with the positive reviews because even those who praised it didn't understand the point of Braid's game. There is a video of two black brothers in the film, one black brother operates Braid, and the other black brother dances and explains that the game is just jumping around on a bunch of shit, this is life, meaningless, Jonathan before the video Blow was silent. Braid is not just a game for Jonathan Blow, he is the expression of his life, as Jonathan Blow himself said, he hopes to express himself and connect with others through this game, but unfortunately it is the result of wishful thinking. Jonathan Blow's depression may be that Braid's game has made him realize how lonely he is, and the expression that he has tried so hard to express is against the air.
Besides, Edmund McMillenh's production of games is simply the output of his own life in the gamified format. From the very beginning of Lonely Planet's Flash games to solve problems one by one to the Super Meat Boy who saved "Skin Girl" to obtain the harmony of life, Edmund McMillenh completed his childhood. Looking back at the current experience of gamification, in fact, just like Jonathan Blow, Edmund McMillenh is also using games to express his life. Edmund McMillenh was lucky because he found a game to express himself, and he also found a partner who could understand his expression. After the Super Meat Boy submission to Microsoft, Edmund McMillenh and his wife two were eating fries and burgers in front of the sofa and watching TV, not only reminiscent of his thin-haired partner Tommy Refenes in the early morning of the film, he went to a fast food restaurant alone in silence Eating hamburgers, he said he sacrificed social interaction for the game, because he didn't have enough money to buy a car to pick up friends, and he only had enough money to support himself.
As for Phil Fish, I didn't understand why he announced the promotion before the game was finished. Maybe this is a very clever business method, but it has nothing to do with the game itself. As Phil Fish himself said, after all the difficulties, FEZ is more of a burden to Phil Fish. In this regard, fate ties Phil Fish and FEZ together by accident, and FEZ is not just a simple game, but Phil Fish's attempt to put his own broken world back together.

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Extended Reading

Indie Game: The Movie quotes

  • Tommy Refenes: The things I've sacrificed are social. You kind of have to give up something to have something great.

  • Edmund McMillen: [in a Skype-call with Tommy before release day] I'll send out the press release, update the website, update my blog, update my Facebook, and call it a night... What are you going to do Tommy?

    [pause]

    Tommy Refenes: Uhh... What happened? I just fell asleep.

    Edmund McMillen: Really?

    Tommy Refenes: Yeah... uh... uh... What, what did you say?

    Edmund McMillen: [laughing] Um, nothing.