Inspiration for part two

Nigel 2022-03-24 09:03:17

The Taiwanese translation of the previous title of "Death Snow 2" (translated as "Frozen" in Taiwan) is more emotional: "Snow is better than blood", is a "Death Joy"-style Nazi zombie movie. The bloody and violent scenes extract funny elements, allowing people to taste the two diametrically opposite feelings of "disgust and joy" at the same time, which is the biggest contribution of this type of film. "En" is still an insurmountable peak for latecomers. Since there is no "2" in the title of the Taiwanese film, it was not until I sat in the cinema that I realized that this film was the second part of the series. The background story, the true face of the villain, the killing methods and motives have been introduced in the first part. In the second part, it can only be a simple and rude upgrade, killing more people, exploding more blood, hitting more cars, giving More jokes, etc., that's all, and because of the lack of the rhythm of "the protagonist strays in, gets killed one by one, finds out the truth, and finally fights" in the first part, the second part often has good scenes and bad reputation. This is even more true in the game world: the second part often determines the fate of the series - if you are conservative, you will be scolded, and if you are innovative, you will be scolded if the sense of operation, balance, and inheritance of traditions are not well done. From the experience of several successful games such as "Resident Evil 2" and "Silent Hill 2", it can be seen that jumping out of the first story, retaining the basic elements to make changes, adding new protagonists and new villains, and on the villain Injecting more emotional entanglement is the key to success. The most important of which is the addition of new characters, because the audience always cares about the emotional changes of the characters. In this regard, "Snow of Death 2" does not do enough, but it adds new supporting characters and interesting settings: the villain's arm is grafted onto the protagonist, and it is not under control, and can kill any obstacles that hinder the protagonist at any time. People, let the protagonist go from the self-blame of killing innocent characters, to using his arms to create his own zombie army for revenge, and resurrecting his beloved, he has made a simple psychological change from "hate arms to like arms", and unexpectedly Unexpectedly, it took advantage of the audience's stereotyped understanding of horror films and their own genres, and did the opposite, and handed in a good answer in terms of surprise. World War II fans were overjoyed and laughed, but looking at the entire film, the most interesting contribution is the zombie character "Blood Treasure", a character with a festering and vomiting face, which has a great impact on the audience's inherent understanding of the nausea and fear of zombies. It is really a big innovation to discover the side of "selling cuteness", and this type of character has always been "unconditionally good to the protagonist, being cute and natural, and ready to sacrifice at any time".

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