If Hollywood dares to touch the Japanese horror theme again, I will be anxious with him!

Fabiola 2022-03-25 09:01:11

It is not a matter of a day or two for Americans to destroy Japanese horror movies and games. If I say something like horror movies, if it is Japanese original, Hollywood should not touch it, okay? I beg you.

If the Silent Hill 1 movie is very accurate in terms of atmosphere, but the plot is a little bit bloody, it can barely score 70-80 points, then the Silent Hill 2 movie is only 20 points in terms of plot, atmosphere and special effects Qualifications. Frankly speaking, aside from the factor of paying tribute to the game, this film is simply below the pass line even in the B-level film.

Not only the Silent Hill movie, but the Silent Hill game series itself was basically destroyed because of the participation of European and American teams. KONAMI finally woke up recently and wanted to move the development of the next Silent Hill game back to Japan, and sacrificed Hideo Kojima to take the lead. Production (not yet finalized, preliminary intention reached).

Let’s talk about science first: Silent Hill was originally produced by Team Silent. Although 8 games have come out so far, the original team members are only 1-3 generations. do. Akira Yamaoka also quit after barely participating in the development of the 4th generation. From the perspective of plot, artistic conception, and music, only 1-3 generations are Silent Hill in the true sense.

Why do you say that the 1st-3rd generation is the real Silent Hill, and why do you say that the first movie at least passed the resemblance?

The game features of Silent Hill 1-3 are:
1. Maximize the psychological effect of Chamber of Secrets through the flawed camera angle
2. The hell effect created by Akira Yamaoka's music (actually used directly in the movie)
3. Twisted monsters The design seems to be random, but the shape has implied meaning
4. It never scares people by suddenly jumping out of monsters, but fully creates the mood of "monsters will appear at any time in the vicinity" to be scary.
5. The plot with profound religious meaning and the strictly designed plot background, even the street name design on the map is
exquisite It exacerbates the sense of fear. In many cases, the first reaction to encountering an enemy is to "escape", which makes the rhythm of the game more tense.

From these points of view, the first SH movie only achieved one or two, while the second one almost did not.

Anyway, the first movie has restored some of the horror atmosphere in the game, although it is still not enough (Imagine, if you can put the elements of the radio into the movie, it would be great)

From the first movie, the director has been very incompetent. He put the triangular head and the sexy nurse in. In the game settings of 1-3, the Japanese clearly stated that the triangle head is the symbol of the 2nd generation James' inner redemption, while the sexy nurse and mannequins are the expression of his inner sexual desire. In the 1st and 3rd works (that is, the two works related to the movie), there is no triangle head, and there is no sexy nurse (only long skirt nurses, not sexy). This mistake was made not only by the movie, but also by the American game development team, so that when people think of Silent Hill, they think of triangular heads and sexy nurses. Such a mindless design immediately lowered the connotation of the film and the internal logic of the plot by three grades.


In addition, the Silent Hill 3 game created a very successful female character, but in the movie, she designed a little boyfriend for her. Is it wrong? Typical Hollywood teenage shit.

In short, in fact, with this little time, I would rather go online to search for Silent Hill's game walkthrough videos than watch this time-wasting movie.

Am I going to tell you that I watched it by jumping?

View more about Silent Hill: Revelation reviews

Extended Reading

Silent Hill: Revelation quotes

  • Harry: It's only a dream kiddo.

  • Harry: More will come. It's still a place of lost souls.