1. No prominent game elements.
2. The storyline is not rigorous enough (here the storyline refers to the game, not the plot)
3. The protagonist makes people feel...
1. There is no prominent game element.
Great Game Elements:
Episode 1 introduces how to attract monsters and activate skills, this episode is very interesting, like a simple beginner tutorial.
Episode 2, how to fight against the boss on the first floor: block, monster stiff state, attack monsters. But for a gamer: It's not enjoyable because of the personal experience of playing games. In addition, in the end, Kirito and the kangaroo-like boss fought in the air, and the sword skills they launched were quite beautiful... The battle between
Kirito and the magic sword:
special effects of weapons were used in the battle, the continuous attack of the magic sword, Kirito's technical evasion, and elves Their own magic, the defensive cover cast by the magic sword before death...
But in real life, the PK between players is more interesting than this: how to move correctly, the right time to make moves, the right sequence of moves, The correct way to avoid, see tricks, or launch feints, or retreat as advance...
The animation plot that disappoints me: players fight monsters, kill them with one move, or dodge a few times around monsters. Aperture - Combat is easy and the visuals are simple.
After watching it, it makes people laugh and cry, how "hard-working" is the production team? This... is not enjoyable. The skills of players and monsters are so ordinary, and there is absolutely no gorgeous moves expected. Even the skills of most domestic games are more eye-catching than this. (The first time I saw the protagonist's dual-sword skills made me a little surprised, but I didn't feel anything after that.)
(To be honest, I was attracted by the "game" and felt that I was tricked. This effect is not as good as the domestic game)
2. Storyline Not rigorous enough.
The battle between Kirito and the fire elves in the underground city is really...
Kirito, why do you keep cutting shields?
You can't move quickly and attack from behind the enemy?
And those fighters with heavy shields, stand there and let them cut? Waiting for the opponent's attack to stop, see the opportunity to cut down that SB! You are 3 people.
There are also the mages in the rear, you should be the first to hack to death you auxiliary departments, but Kirito did not do so, let me not mention this, what I want to say is:
you are still - "high-end players"! ?
Seeing an elf transform into a mess, don't you have a similar battle experience?
Can't you cast spell magic attacks while running? This is the future world! Infinitely close to reality! The large-scale parallel reality game hey!
It was still the same motionless mode as before.
And this animation plot is too slander for "high-end players", just to highlight the greatness of the protagonist... An animation with the theme of the game world, but the description of the game is so lax, it cannot stand scrutiny.
ps: But think about it from another angle, the original novel was published a long time ago, the game at that time should be this kind of battle mode, the animation production is closely following the original work, maybe it is my own nitpicking...
3. The protagonist... ...
I didn't like the two protagonists in the first few episodes, but I didn't hate them. But after seeing it, I felt disgusted with the protagonist.
The first is Asuna, the feeling that many female characters in Japanese animation give me: deliberately pretending to be cute - this is the human difference that is often said.
There are two things in the animation that impress me, every time I think about it, I want to say: *, pretend*!
1 The scene where Asuna and Kirito eat S-class cuisine.
2 Yasna escaped from the birdcage on the World Tree for the first time, stood at the door, and fluttered her hair with her hands... ...that look is really calm! What kind of occasion is this, what situation are you in, aren't you thinking about Kirito day and night? What is the animation production team thinking about? I want you to pretend now... Alas, just such an action , and reduce my favorability value for the whole animation)
ps: I remember seeing such a piece of information, and I have no way of verifying its authenticity.
The list of the most hated female characters by Japanese audiences, among them, there is the cow that will return blood to the god of death, and Asna with the sword. At that time, I thought that there should be no Ya, but now that I think about it, the audience who participated in the voting on the list is really sharp.
Next is Kirito. This character animation is nothing in the early stage, but it will not work in the later stage. The character created is too fake and too gentle, and he is completely a good gentleman. And some jokes and behaviors feel contrived (like eating a bento made by Asuna).
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Summary:
Although this animation is said to describe the virtual game world, But I always felt that it was just covered with such a layer of skin.
Like other animes, it mainly describes combat elements (less personal feelings), love elements, and psychological elements of characters, while the game elements are not prominent, and they are not so meticulous and rigorous. too little.
Finally, I have to say: my expectations for this animation are too high. And seeing the ranking of this animation on Tudou.com... This is not good. Although this animation is "OK", it is not worthy of collection.
PS: The protagonist has difficulty leveling up, gaining more experience, more precious props, acquiring more powerful skills, and encountering more difficult monsters to deal with... Honestly tell the happy process of an ordinary player playing the game.
I'd love to see animations with this content, I think it's very interesting!
Maybe the plot is old-fashioned, but if it is done with great care and resonates with the audience, it may be more attractive.
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