The biochemical series borrowed Romero's zombie concept to come out, but broke out a completely different new path. All zombie movies explore how human nature behaves in extreme environments, and Resident Evil: Deterioration does that too. By the standards of CG movies, it's not bad, better than Final Fantasy and The Polar Express. . (I personally think that "Beowulf" is currently the strongest in terms of the expression of human nature in CG movies. Of course, it is also because the director is Zamisky.) Because of the adaptation of the game, there is still some discussion of human nature in this film. Superficial, somewhat left in form.
The most in place is the action scene in the film. Well, the game is adapted into a movie. Anyway, it still needs some sense of action from the original work. Of course, in this regard, "Max Payne" has set a minimum standard, and it is difficult for ordinary bad movies to be worse than it. Several action scenes in "Resident Evil: Deterioration" did not say that they were lucky, at least they were very smooth. The scene where Leon uses parkour to save the beautiful woman is very enjoyable and worth watching twice. The scene of rescuing people at the airport also exudes the nervousness of a real person, which is not bad.
The biggest advantage of full CG movies is that they can exclude scenes that cannot be realized in reality, or virtualize pure fantasy creatures. The latter is currently the highest peak in "The Lord of the Rings", and no movie has surpassed it yet. For the former, the current CG movies have given full play to the advantages of CG. Of course, it is impossible to create a huge underground laboratory of Will Phama's company if it is actually shot. "Resident Evil: Deterioration" is also very well done.
If you really strictly judge the film "Resident Evil: Deterioration", in fact, this can only be regarded as a mediocre work, and it can win a few points in form at most. But the problem is that if you compare it horizontally, this movie is actually considered to be a middle-to-high-level work in this season. This is actually a tragedy for the modern film industry. The truly glorious era has passed, and the screen has the right to speak now. In the hands of special effects directors, animators and computer processors.
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