The relationship between images and reality is also a game relationship

Hillary 2022-03-22 09:02:05

The relationship between images and reality is also a game relationship. The audience can choose to be a participant in the game, stay out of it, or watch how the game develops.

I said Haneke really made a "horror movie" and yet it was the least shuddering of his films. The evil of the bystander has become a syndrome of middle-class people who are addicted to self-acting. In this way, the contrast between images and reality is very interesting, and a provocation to the power relationship between "seeing" and "being seen" is extracted.

Now that misfortune has happened to you, there is no need to deliberately look down on the "enemy" in a Christian colonial style, and try to make up for the source of violence and evil. The irony of history and religion is also extremely sharp.

On the audio-visual level, the enclosed space and the fixed camera perform well, and the sudden heavy metal elements follow the elegant classical music, which highly summarizes the same song called "game" with the contrast of the music, and the form is very different.

There seems to be an irreconcilable contradiction between violence and non-violence, which cannot be communicated. Just like images and reality, "seeing" and "being seen", what is ultimately difficult to be dispelled by gameplay is the preconceived notions of morality and dignity.

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Extended Reading
  • Cale 2022-04-21 09:02:35

    (8.5/10) Haneke played the violence to the extreme, not only the various violent behaviors of the characters in the movie, but also a kind of video violence to the audience, a large number of fixed long shots, no Hollywood-style audio-visual elements at all, but let the audience. The unbearable violence and abuse are performed in a cruel and real way, and the audience is bound to the seat to accept the video violence. Haneke's reflection on violent images is the loudest slap in the face to Hollywood. When Hollywood constantly uses special effects, eroticism, violence and other means to satisfy the audience's psychological needs, Haneke uses seemingly stereotyped themes to completely Different narration forms, mocking the audience's emotions with all their might. The many conversations with the audience facing the camera, as well as the experimental reversal techniques, are all superfluous to the emotions of the audience. As for the remake of the film in 2007 in the United States, the director is still Haneke, and nothing has changed. The audience is always beaten on the left face and then stretches out the right face, "realistic version of fun games".

  • Green 2022-04-24 07:01:14

    This is the kind of film only Haneke can make. Like the American version, it is the devil in white, which is probably a religious metaphor.

Funny Games quotes

  • [subtitled version]

    [dog starts barking]

    Anna: He only wants to have a game.

    Peter: Funny game.

  • [subtitled version]

    Paul: We're not up to feature film length yet.