Surprisingly powerful, the small crisis, suspense and lines at the beginning are very capable, and it is very grounded (and useful) to use the metaphor of shopping to comfort an injured colleague.
The parallel editing of the male protagonist's angry driving and the frustration of his colleagues is also remarkable. Although the male protagonist's driving line is more to provide emotions, it will be more exciting if the underlying logic is more interconnected.
I also found the couples chatting on the bed and talking on the balcony very exciting. They were very space-like. How many times a day they passed by the Soviet Union was actually outputting the speed of the space station. This is what astronauts are used to in space (and specifically choose a balcony with a huge drop rather than indoors).
The ending was really frustrating, and at the end, I knocked on a pipe. The Soviet brothers watched the Yankee space plane as a climax. It was really impossible.
Originally, I thought that the design of the desperate situation where the two could only come back was very good, but the final solution was too simple.
The double interpretation of the couple's bed conversation, the game chat between the male protagonist and the boss is well set up.
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