In Witcher World, I have only played three generations of games and watched Henry's TV series, and I deliberately didn't touch the novel, because when I checked the relevant information, I felt that I didn't like certain settings and the background of the original work. The game allowed me to understand a lot of images, what can I do with this image in my mind, and when I checked it out, the original work was stupid. That's the feeling. I like the little stories in the Witcher world, but I don't like all of them, especially the setting of the sudden death of various groups in the world. The fall of this Kyle Morhen is the part I don't like. So after watching it, I feel that the plot of this animation is the kind of process of knowing the ending, just two words - perfunctory.
The grass trial has become a psychedelic operation of sending people to death to see how lucky they are. Is it because Kyle Mohan is out of food? It feels like giving you a death rate requirement of XX, and making up a trial for me. In fact, if you can't think of it, just fast forward to the drug injection. It is reasonable to die in that link. In this finale, humans came to fight because they were afraid of monsters created by witchers, but they were not afraid of monsters when they fought, and after seeing so many monsters listening to sorceresses, they were still not afraid of sorceresses. Co-authoring is aimed at witchers. The sorceress has always insinuated that witchers will create monsters for money. Why didn't the kings think that the sorceress would create events for power? Witchers are made by warlocks. Magic is much more difficult to do than witchers, why are they my own, and witchers are despicable strangers. Or the ending, the enemy is on the doorstep, and the adult witcher really has no intention of running away. Are the walls of Kyle Morhan made of gold? Can you measure your own strength before defending, or say that every witcher yearns for a lovely pitchfork. I'm really curious about what to do with the monsters that are teleported over if the witcher runs away. Kill it and fall out with your teammates. If you don't kill it, you will release the monsters that can kill people. In order to make up the ending of this war, everyone must ignore other options, which is the embarrassment of a dead ending. When I think about it, it feels too Hollywood, like the "destined" Iron Man Captain America battle in Captain America Three Miles. . . This mode is quite annoying, and it really doesn't fit into the story without ignoring a lot of its own logic. Finally, I have to mention that Vesemir's old friend, who actually changed from a sold servant girl to a royal palace noble, is not better than the legend of the witcher?
I don't like the story anyway, but the style and quality of this movie are pretty good. I haven't seen a few American 2D animation movies, and the ones I've seen are also of old quality. It’s okay to accidentally look at it, Netflix can increase its efforts, I think it’s similar to Castlevania now
View more about The Witcher: Nightmare of the Wolf reviews