Crazy indifference

Marques 2022-10-27 06:40:39


Reality shows have always been one of the long-lasting types of TV shows in the United States. Reality shows have conquered a broad audience with their absolute sense of reality. "Live Game" borrowed the model of the "Reality Show" program, bringing the audience a 90-minute adrenaline stimulus experience.

"Live Game" is the third film co-directed by Marc Neveldet and Brian Taylor after "Rage Attacking Heart" and "Angry Attacking Heart 2: High Voltage". The films directed by the Mark duo always carry their distinctive personality imprints: fast-paced, prominent characters, and unusually hot and bloody action scenes. In this new work, the directors Mark Nevordet and Brian Taylor, behind the gorgeous blasting scenes and the gunfire scenes of bullets, gave the film a profound ideology beyond ordinary gunfights, as well as a sense of the social status quo. Irony.

Computer genius Ken Custer designed a game called "Slayer". "The Killer" is different from previous online games played in the virtual world. It allows gamers to manipulate real people to play in the real world through neural control. Based on this game mode, Ken Custer has derived an extremely exciting game mode. That is to let gamers pay to use the bodies of executed prisoners to fight a real gun battle. At the same time, death row prisoners who voluntarily participate in the game can regain their freedom as long as they can win 30 games in a row.

This kind of very realistic gun battle game that can be experienced at the cost of life without having to pay for life has naturally been enthusiastically sought after by players. In order to get out of prison, a large number of executed prisoners also actively participated in the game of "The Killer". And Castell made a big profit once again by broadcasting the war scenes of "The Killer" globally.

In "Live Game", the director did his best to show the audience the blood and violence of this live-action game "Slayer". The explosion continued, bullets flew horizontally, and sparks splashed everywhere. Every death row prisoner shuttled through the rain of bullets, shooting continuously. For the audience who loves the shooting scene, it can be described as a visual feast. But in these very visually stunning images, we can also see more indifference to life. In the broadcast of "The Killer", the audience shouted enthusiastically, eager to see more bloodshed and death. But no one cared. Those who fell one after another on the battlefield were also flesh and blood humans. The reason why those prisoners on death row are willing to risk their lives and be treated as dolls by the rich to play a death game is because they have expectations and longing for life, freedom and life. But these wonderful hopes were used by Castell and became his tools for making money.

The losers in "The Killer" were shot to death, and some were blown to pieces. These deceased's stumps and broken arms will eventually be gathered together and destroyed by the cold shovel. As if those are just broken toys, not real humans. These condemned prisoners who had dreams and family members like others were buried silently. No one cared about their death, and no one shed tears for them.

On the other hand, a victor like Carbell, even if he is a death row prisoner, will be blindly regarded as a superhero by crazy people, and his pictures will be painted all over the streets and buildings. "Death row prisoner" and "hero" are two natural concepts. In the eyes of this group of fanatical people, the criterion for judging is how many innocent people he kills, and he can survive on the deadly corpses. I have to say that this is a loss of morality and annihilation of human nature.

Perhaps the director just wants to make us think through this film. Behind how much group fanaticism there is in this world is a kind of human indifference towards minority groups or disadvantaged groups.



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Extended Reading

Gamer quotes

  • Upgrade Guard: Who aims?

    Kable: What?

    Upgrade Guard: Who aims? The player or the slayer?

    Kable: I'm the hand. Someone, somewhere else is the eye.

    Upgrade Guard: That's tripped out, man.

    Kable: Sometimes, they take over completely. Move you around like a robot. But that don't work so good.

    Upgrade Guard: Why not?

    Kable: The delay.

    Upgrade Guard: Right, the "ping," they talk about that. The time it takes for the Slayer to respond to the player's commands.

    Kable: Whatever they call it, when you're in the game, a slice of a second is the difference between living and dying. When that trigger pulls... it's just me.

  • Hackman: [singing] I've got no strings, so I have fun. I'm not tied up to anyone. They got strings, but you can see, there are no strings on me.