The first world is the reality, the world is the world where the Sith usually lives, the second layer is the surface world, the surface world is the soot below, full of fog, no one is very quiet, and occasionally monsters appear, which is the life of the Sith. When confused or in other dangers. Or when it evokes painful memories, it enters the surface world, which is a person's inner chaos and confusion, or a harbinger of the erosion of evil forces. The inner world is simpler, the inner world is the essence of the world, and I am the deepest desire in my heart. inner evil. human subconscious world. It is the essence of the evil world.
Each of these monsters is a psychological suggestion, a metaphor. The inner desires or ideas represent the core laws of the world of machine spirits. The first one is all wrapped people, representing ordinary people trapped in the world of Silent Hill. Covering the eyes, covering the ears, covering the senses and limbs, only struggling, staggering, controlled and led, ignorant and blind obedience, spraying poisonous juice. A flesh-and-blood monster spider made of dolls must represent a cult. Or dark beliefs. Incarnated as a god to rule the world and destroy the thought of the world, people are turned into plastic dolls, allowing them to dominate and destroy. The final battle represents the cruelty of murderous thoughts.
Real life also has a triple world, its own social life experience. Beyond the existing cognition, other people's lives, or confusion and confusion in social life, the unspoken rules behind social life experience. Finally there is the logic behind the confusion. Understanding is also from the shallower to the deeper, and life is the toss and bounds of the triple world.
The movie adaptation of the game is adapted like this. Although the score is very low, I think it is still a very good commercial horror movie. This sequel is already pretty good. A sequel or remake is unlikely. Japanese video games focus on psychological horror, and use the environment to create an atmosphere to affect psychology.
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