The beginning of the story, full of pixel style.
This is really too familiar, clearing the level and playing the boss, this is standard.
If you change to the live version, that is the S/L Dafa. If you want to pass the final level, you must kill each small boss. If you don't have a golden finger, then you should practice your hand feeling obediently.
In fact, the male protagonist also started this way.
However, the story is not satisfied with just telling a feeling about the game.
S/L Dafa, this is too childish. In the real world, one must ascend to the dimension of time. Although, the bridge segment about time stuck doesn't seem to be new.
In order to show the difference, the story makes the time very ghostly, and "combines" with the game seamlessly.
Look at this male protagonist, isn't this the one in "Judo Demon"?
The quality is a bit of a concern.
However, this time, people didn't want to tell a story about time in a serious way, everything was running wildly on the road of ghosts and animals.
Although the male protagonist has the size of Rambo, 30 lives is far from enough, and he does not know how many times he has died before the male protagonist understands the importance of NPCs.
Pure customs clearance back then has evolved into an RPG.
Of course, the NPCs arranged in the story are quite individual.
For example, a female killer who spends huge sums of money to buy a pistol.
There are also intermediate bosses who like to shout slogans in concave shapes.
The male protagonist does not know how many times he was beheaded by this Guanyin.
Only then did I realize that in this "game", each NPC has its own position. Aw, what a painful realization.
Michelle Yeoh made a cameo appearance as a mentor, and in a "Japanese-style" scene, completed the "Matrix" of the male protagonist.
Now, the male protagonist can finally handle "Guanyin" and face the ultimate boss.
The ultimate boss is also very familiar. How this freedom fighter "transformed" into a villain, this does not need to be questioned.
Anyway, Mel Gibson appeared so domineering.
After hundreds of deaths, the male protagonist can face the ultimate boss and be able to "do not panic".
However, when you think that after defeating the boss, you can pass the level safely, then you are wrong.
The story has only just begun.
Regarding the "imagination" of time, there are really too many bridges.
In the recent "Creed", there is a serious concern that deliberately distorting time may eventually destroy the entire world.
That's just possible.
In this "game", it is a lot more straightforward, and the world is directly destroyed.
However, the male protagonist is good at this. He can wake up from the same bed every time, then beat the boss happily, and then watch the end of the world.
The story begins to warm from this time. To be honest, the design of this bridge section is really unexpected.
The male protagonist finally has the opportunity to regain the lost time with his son. Anyway, he has a lot of time to "spend".
In the chatter again and again, the male protagonist suddenly discovered an "important clue", the apocalypse that he has become accustomed to "being forced" may still be possible to save.
No wonder the boss is over and the "game" isn't over yet.
The story goes round and round, and finally falls to the "lover" of the male protagonist.
The initiator of this time, because of "playing" with time, eventually tossed the entire human race into it.
To break this dilemma, the male protagonist must make sacrifices.
Well, the whole story is finally cleared between the male protagonist's "one shiver".
This may be a "bloody" fact that scientists destroy human beings without blinking an eye.
View more about Boss Level reviews