It's funny, but it's kind of sad to see it. Maybe the animation is positioned as a short story, so the story develops very hastily, and the revolution is like playing a family. In a few minutes in an episode, the fight is finished, and then the one who takes the lunch will take it. Every fight makes people feel very simple. I just coax twice to be defeated and then shout twice to fight back, which is not very enjoyable. Then after killing one piece, the enemy will add a few more, and the damn thing is to quickly get the lunch, refer to the son of the minister, Sir. For someone with such a low tear point like me, the fallen members of the Night Raid will be sad for less than a minute, because the plot is not rendered enough. And the antique of Nazmi, who was featured at the beginning, didn't know what it was doing in the end. In fact, many burying points in the whole animation can be done better. For example, the righteous killer is also a killer, and will eventually be punished (abstract punishment); there are also between the hunter and the night raider, who have similar personalities, but insist on different The concept, the contradiction and tragicness of friend and enemy, can be rendered a little deeper; the absolute justice and evil of Luer, which has been rendering all the time, feels that it is not on the point, and finally it is finished hastily. Personally, I feel that the conception and tone of the whole work is set quite high, but unfortunately it is not on the point. Not having enough fun, the stories behind the sacrificed people and the contrast between the way they died and their own, etc. are all too deep to the surface.
But I heard that the comics are a bit different, I plan to make up for it!
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