Hunter X Ghost Talent X Rich Savings

Duane 2022-03-21 09:02:28

Past life X present life

What is a double-edged sword?

Just as time is for human beings, it can not only promote people's growth, but also kill people's lives.

Another example is the "unequal treaty" of the young JUMP to the ghosts and the wealthy. While unswervingly guarding his talents, it silently slays the hearts of loyal fans.

The work spawned under this sharp double-edged sword is "Full Time Hunter".

There is no need to say much about the biography (qí), the strange (pā), the reason (jīng) (lì) of the rich and save, what is it? Naoko Takeuchi, updating the comics in order to return the mahjong money" and many other bad things have been widely spread as early as in the process of fans constantly urging drafts to whip the corpse.

Today, I just want to talk about how unique "Full Time Hunter" was created in such a special environment. (Another hot-blooded show with such courage is "JOJO's Bizarre Adventure".)

Balanced X Game

Balance is a hot topic. The so-called "balance" refers to the "unreasonableness" of fighting, and whether it will evolve into an infinite upgrade of combat power as the story progresses, or will it lead to the collapse of combat power.

Once the balance is destroyed, the hot-blooded face is also broken.

The following is the reverse teaching material:

Super Sai Gohan lost to Captain Ginyu, collapsed;

The boxer killed the waterfowl with one finger and collapsed;

The chunin, which is no different from the miscellaneous soldiers, collapses;

Five Xiaoqiang all the way to fight the gods, collapse;

The protagonist is upgraded and collapsed;

At the end of Youyou, S-class monsters are everywhere, and they collapse (Fujisa deliberately did it)...

At present, the blood of the fig leaf that can maintain the balance is temporarily in the impression of "Steel FA", "JOJO", "One Punch Man", and "Hunter".

It's just that "Steel FA" is short, and the combat quality is questionable and can be ignored.

The rest that can be discussed are "JOJO", "One Punch" and "Hunter".

"One Punch" is rather strange. It uses the protagonist as the ceiling to strictly classify the combat power of other characters in the play. The practice of maintaining balance by setting is quite "lazy", but it is better than being efficient and practical.

"JOJO" and "Hunter" use a method that is difficult for ordinary people to imitate and surpass to create "balance".

I call this approach "gaming".

Looking at the character PKs of these two works, they will not just roll up their sleeves and just do it, but simply compare their strength, game skills, and fighting spirit. Instead, they will be like playing chess, stressing "full preparation, careful observation, reasonable analysis, and waiting for opportunities to counterattack". .

To put it bluntly, it is to "use one's own strengths and attack the enemy's weaknesses", and finally win with one blow by looking for the enemy's weaknesses.

It is not necessarily the one with great strength, strong skills, strong fighting spirit, good luck, and strong mouth that will be able to win the game.

Unless the level gap between the two sides of the game is an insurmountable gap between the master and the beginner, everything is possible.

For example, in the battle of Xiaojie's confrontation with the Bomb Demon, the strength of the two sides is very different. Xiaojie learned about the opponent's capabilities through intelligence collection in advance, then pretended to be weak, and formulated strategies and pre-set traps in advance, and finally succeeded in subduing the bomber (if Xiaojie wanted to test his own strength, he could have ended the battle without a fight).

The game-style battle not only ensures the quality and balance of the battle, but also greatly increases the fun and uncertainty of the battle.

So, is game-style combat easy to portray?

If you look at Shikamaru, who advertises as "wisdom fighting" by the migrant workers next door, you can appreciate that the difficulty of portraying the game is very difficult for people to control.

First of all, the quality of Shikamaru's "game-style" tactics is compared with the average level of the two works, and the judgment is made; then, the number of battles he has participated in is very limited...

You can say that what "Naruto" pursues is ninjutsu and burning, but as far as the matter is concerned, in terms of "wisdom", compared with the characters in "JOJO" and "Hunter", Shikamaru is more like "shaking smart" ".

The author can determine the upper limit of the character, and in turn, the performance of the character can reflect the lower limit of the author. Capable of depicting thousands of game battles, and to achieve all kinds of strangeness and no duplication, Araki's genius and wealth-saving ghost attributes are beyond doubt and cannot be copied.

Having said that, in order to achieve the effect of "game" in combat, in addition to relying on talent alone, there are certain "routines" to follow.

Rule X Condition

Powerful people always like to set rules, set conditions, and talk logic. Don't think that this is just a trick they "make difficult" for themselves.

Without the above "tricks", even if the character ability is blown to the sky, it is just a pile of gorgeous cowhide, and it is not worth mentioning.

"JOJO" and "Hunter" dare to "game" the battle to the fullest, because they "made it difficult" for themselves in advance, set strict rules and conditions, and faithfully implemented them from beginning to end.

No matter how strong the character is, if you use a stand-in, you must abide by the rules of the stand-in messenger; if you use "mind", you must be "higher and stronger" under certain conditions.

Everything is justified, there are traces to follow, without exception.

It does not exist that the protagonist group is ready to sharpen their guns, open them indefinitely and without any cost, which does not exist; it does not exist that the villains are high above and show mercy (except for Hisoka, who has a strong purpose, people clearly say that the enemy is used as a toy to cultivate) .

As long as you work hard, you will go all out, be ruthless, and fight for life and death.

Working hard does not mean that the characters in these two works will not talk about it. On the contrary, they still have quite a lot of dialogue in the "showdown" process.

But basically no one will criticize them for "talking too much". Why is this?

The general hot-blooded fan, likes to discuss values ​​and right and wrong while playing, and the slapstick is to embellish the characters and drag the plot by the way.

When the characters of these two works fight, even if they fight, it is purely for "winning": either set out the opponent's ability or position, or give the opponent additional damage.

All the remarks are for the "showdown", not for the dragging of the plot.

JOJO and the hunter can have such confidence because the rules and conditions are set sufficiently rigorous, complex, and logically strong. Once they are rolled out, it will be a big game, which is worth savoring.

They jumped out of the shackles of the "Matthew effect", and used rules and conditions to make the imagined abilities orderly, reasonable and logical. Perfectly achieved in the duel process, even a weak role like toilet paper has its existence value that cannot be ignored.

Speaking of this, does it mean that the genius Araki and the ghost are the same?

Not really.

Set X anti-routine

Don't look at the characters and shapes in Araki's writings. His creative routines are actually more traditional: the opposition between good and evil, the plot is single, and one road goes to the end.

The character creation and the story trend have become a watershed between the genius Araki and the ghost.

Thanks to the double-edged sword attribute of "Unequal Treaty", Fusa has plenty of time to polish his characters and stories.

To what extent do you have enough time to save money? In addition to the standard "special ability" of each hot-blooded game (the ability of Hunter World is called "Nian"), he also created a set of texts for Hunter World, designed a set of video games "Greed Island", created a The board game "Military".

The scary thing is that these original abilities, words and games have a set of strict rules, logic and systems, and they are not simply lip-smacking and bragging.

As for the direction of the story, Fushou also depends on his temperament. From the hunter exam, to the sky arena, to the city of Youkexin, to the island of greed, to the ant chapter, there is not much correlation between chapters. Fighting brigade groups at one time, ants at one time, and infighting at other times, is basically where the wealthy and prosperous come, and it is easy to do.

Fusa also spared no effort in portraying small characters. In the world of hunters, you can often see the rich and subtle psychological activities in the hearts of small characters, who will think like the protagonists with flesh and blood.

All of the above are luxuries beyond the reach of authors who are frantically squeezing residual value from the anime community.

On the basis of rich settings, Fusa is also a master of "anti-routine".

The main line in the early and mid-term of "Hunter" is "son looking for father". In fact, in order to find his father, the protagonist Xiaojie is a life-and-death struggle. However, the encounter between the two was completely unpredictable - there were no strong enemies around, and no exciting scenes, everything went with the flow, plain as water.

Compared with the earth-shattering shock when Luffy met Ace again, and the sadness when Naruto met Sasuke again, the realness of the father-son meeting is more reasonable and unpretentious.

When it comes to the "anti-routine" of character creation, Fusa is even more expert:

The villager Xiaojie, who thought he was unparalleled in blood, had the most bad ideas;

I thought the ruthless killer Qiyi was a pet friend and a madman;

Kurapika, who thought that he was gentle and kind, was unable to extricate himself from the blood feud of the whole family;

Leo Li, who thought he was useless, was almost elected as the president of the Hunter Association;

He thought that the perverted and bloodthirsty Hisoka was responsible for being cute and handsome;

Jin, who I thought was unfathomable, was a joker who was not popular with colleagues...

In "Ant Chapter", Fusa went straight out of the line.

He devoted all the love lines in the whole article to the big boss Ant King and the snot-snoting blind girl Wheat (the protagonist group has no love line. Compared with Ant King and Wheat, Xiaojie and Pang are at best "a little friendship" ).

The ant king and wheat have gone from sympathy to sharing weal and woe, spanning appearance, race, love and life and death, which is touching.

The master-apprentice trio of Mo Laowu, Nakulu and Xiutuo are also fighters in the anti-routine.

The sturdy Mo Laowu is an expert in the auxiliary department. Every time he fights, he has to come to a tactical analysis that does not match his physique.

Nakul, who looks like a rogue, uses the complex and lovely ability "I don't know I'm the only one in the sky" (this name forms a huge contrast with the ability of Porterin after the ability is embodied). Anyway, every time I see Nakuru calculating the compounding interest of Porterline, I get confused and dizzy.

Shuto, dressed in Yamato samurai attire, is a coward.

In addition to the characters' "anti-routines", Fusa is also a maverick. From the perspective of other creatures, he deeply reflects on human behavior such as war, politics, and the workplace with philosophical thinking.

The protagonist group and the strongest president of mankind, invariably exposed the fragility, cowardice and ugly face of human nature in front of the villains.

This kind of height and position has gone far beyond the scope of "anti-routine".

Future X expectations

The animation team's care for "Hunter" has really reached the point where it is meticulous and inexhaustible:

148 episodes of picture quality without water at all,

The handwriting that converts drafts and plain text into beautiful pictures,

Top level op and ed,

The whole animation has never heard the extreme persistence of Qi Yan's footsteps

——

But any author with a little conscience will not remain unmoved.

What's more, there are still a large number of loyal fans who will never give up even if the author is habitually procrastinating?

In addition to wealth saving Yibo.

I sincerely hope that Fusa's cards will not go well, and his wife will be mad, so as soon as possible, he will force him to draw as soon as possible, and not stop and continue to draw.

Forever.

At least the ideal ending of being able to see the hunter before I die. enough.

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