I read half of it back then and now come back to finish it. How should I put it, the SAO chapter is still good, but it's just a guide? And then opened the ALO chapter again? In the past, this setting was very interesting, and there were many possibilities for expansion. Including the shaping of characters, the growth of characters, the advancement of the plot, etc. It's a pity that the rhythm is a bit too rushed, there are too many things to talk about, and they are not fully taken care of.
The first 6 episodes were actually pretty good. It can be said that the image of the male protagonist was first created, 1. Kindness, and taught Klein how to fight. 2. Be gentle and considerate of others. Sacrifice yourself for everyone (transfer hatred of closed beta players to yourself). But that also led to his loneliness. Then he tried to return, but instead "killed" his teammates, making him unacceptable, closed himself even more, and continued to walk alone. Overall it's pretty straightforward. Then episode 4 triumphantly tries to walk alone again with a guy who looks like his sister. After that, he met the heroine again and helped him truly return to the crowd. But the plot behind it is a bit... "Tom Su", or the protagonist's halo + harem. For example, in episode 7, the character Liz was created, but it didn't appear much later. It was basically the male protagonist's "harem" fan. The male protagonist in the back is all kinds of open and hung up, the ninth episode of the second knife flow singled out the Boss and so on. Not to mention the ALO articles. Moreover, the plot of the male protagonist's transformation to realize that he cannot rely on his own strength is also a bit sudden. The character in episode 23 died, and he suddenly began to reflect calmly. And ALO chapter 22-24 has ALO strategy at once, all kinds of "smooth". It also makes the plot too jumpy (haven't read the novel, maybe the anime omits too much content), sudden, and thin. In the end, the image of the villain is too extreme and not three-dimensional enough. And I can't agree with this three views. Maochang killed more than 3,000 people like this, and finally got the male lead's affirmation? Not quite right...
Let's talk about what I like. First of all, the setting of the VR immersive game world + the setting of the death of the character is quite interesting, it is a bit like creating a new world in the virtual world. And the whole article wants to express the theme of not giving up hard work and hope even in desperate situations is also very inspiring. And it is very interesting to affirm the game and affirm the value of virtual existence. Some people in the game may show a different version of themselves than usual, but in fact, it is more likely to be the expression of their suppressed inner self. You can still gain something and grow in the game. It can be to gain a friendship, it can be to practice one's own values, it can be to fall in love, or even to find something that is cherished by oneself, to understand the connection between oneself and the world and other people. Finally, the dog food is still very fragrant. Filled with desire for this perfect pairing.
In general, the setting of Sword is interesting but the rhythm is too fast, the world is huge but too simplified, the dog food is delicious but the characters are thin, and the content is rich but not deep enough. It is suitable for friends (especially male friends) who do not take a serious attitude to watch the drama and relax. Especially in the current epidemic environment, it can be regarded as a relaxation.
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