Original link: most of the vacations that let go of the subconscious are dangerous
Hello everyone!
In short, the plot of this episode is the story of the heroine who is confused by the virtual life brought by the virtual reality equipment, feels that the real life is not real, and finally chooses to stay in the virtual world.
I would like to directly express a question I have about the plot of this episode:
Why should the device be based on the user's subconscious mind? And this is a fatal bug!
From the plot, we can know that the heroine has been guilty and self-blame for a long time because of a casualty incident , and neither the partner nor the female companion's comfort seems to be helpful.
In this case, the heroine's female companion brought this product, which is still in the testing stage, hoping to bring her a vacation, but unexpectedly, the companion took the road of no return.
The virtual life constructed based on the heroine's subconscious can actually see her heart. There she is a successful male entrepreneur with strong financial resources, but her wife is brutally murdered by gangsters, and she will act like a Batman.
If a person has great ability, but he can't protect the person he loves the most, how guilty he will be in his heart. It can be seen that in the virtual life, although the heroine expects to have powerful abilities, she still hides deep self-blame.
The sense of self-blame in the virtual life is transformed into a reflection on the real life, and the heroine interprets what she has as reasonable as another person's fantasy .
To make matters worse, once she thinks about problems like this, these thoughts will in turn act on her subconscious mind, and then be reflected in the virtual life she constructed.
In the end, the heroine still chose to obey her subconscious.
From the product point of view, I would like to say that the design of this product does not take into account the negative or even dark side brought by the subconscious, and it is not feasible to simply let the user's own subconscious as the basis for building the world.
If the purpose of the product is to bring a vacation to the user, then the basic trend of the virtual plot can be set, and the interaction with the user's subconscious can also be set to a positive orientation.
After all, the parties can't tell what's in the subconscious.
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