1. Some questions that have not been explained clearly: the husband and wife of the future world are just players, GMs, or designers of this game? This is not explained clearly, and it cannot explain the motive of the husband returning to kill Mr. Fuller in 1999. In fact, even if he does, it may not be explained clearly. The reason is: Mr. Fuller realizes that the world in which he exists is a What threat does the virtual world pose to the couple in the future world?
2. Classic suspense movies are very particular about foreshadowing. Vincent died in a car accident in 1937, which made the bartender take the opportunity to occupy his body that existed in 1999. This is a foreshadowing. Later, the male protagonist was possessed by evil people in the future world. Being shot and killed by the police, the male protagonist can smoothly return to the future world and continue to perform the conventional Hollywood happy ending with the female protagonist. At this point, this foreshadowing problem has been exposed: death in the virtual world will lead to the body being occupied by the possessed person. The risk of this game experience is so great that the entire design team did not expect this. A single-player game must be tested for A and B. Isn’t it possible to do risk assessment for this extremely special game experience? This is a problem at the script level. The explanation given in the film is: the device has not yet been marketed and has not been tested, so there are bugs. This explanation is not satisfactory from the script creation level. The audience combined their own game experience, It is easy to ask such a question: In ordinary online games, the permissions of GM and players are very different. This is to maintain the background of the game environment. The equipment shown in the video should have complex risk control functions, that is, players have no time to experience. Restrictions, and more should have many functional restrictions, which can be interpreted as protection from another perspective. Obviously, for the rapid promotion of the plot, the main creative team deliberately ignored this, just to make the conflict more intense.
3. It is clearly stated in "The Matrix": All units in the matrix exist, because their bodies are stored in petri dishes and connected to the pipeline through the neck nerves, they can log in to the virtual world (although not voluntarily), so it can be guaranteed , Everyone's five senses come from the system simulation, and everyone's behavior is monitored and restricted by the system (at the end of the first episode: agents can track passers-by and use passers-by's body appearance to intercept Neo in time). The game experience in this film can be called an interactive experience. The male protagonist woke up for the first time and described to Vincent: Some details were not set in place, but they did not attract the attention of the NPCs in the game. The bartender is driven into madness because he knows the truth of the virtual world, and even wants to trace the origin and escape from the virtual world, which leads to another question: Is the AI of the virtual world limited by the system?
4. The future human created a virtual world in which Fuller exists. Fuller in 1999 created a virtual world (Los Angeles in 1937). It seems to have a very interesting story structure, but it goes against some common sense: the future world created by human beings The virtual world (1999) was based on the technical and material conditions that existed objectively at that time, and Fuller was just a bunch of data generated by the operation of circuit components. He was able to collect data in this server, improve the AI level, and understand his existence. Due to the fact of the virtual world, he even has the highest authority in the server operation limit (allowing reasonable imagination), but he cannot recreate a world in the server, which violates the objective laws of materialism.
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