Once there are some people, they also want to
make money, but they rely more on their ideal jobs. Our society calls them idealists.
They hope that their works can be recognized, accepted, and liked, but it doesn't matter if they don't, they will create according to their own ideas, and will not change one bit.
They are disconnected from society, living in isolation, just immersed in the world they have made.
They are the generation who grew up playing Super Mario. The simple beauty of 8-bit low-pixels planted the seeds in their hearts. FEZ is the bud, super meat boy is the flower, and Braid is the fruit.
The current trend of games is just bigger, so big that they want to put reality in; the mainstream direction is just more real, and the gap between virtual and reality is getting smaller and smaller. Every player is looking for what they want and what they can't get in the game, but gradually forget what they need.
I
heard Pu Shu say a word before, "Any creation, before meeting the audience and readers, is only completed. Half."
Halfway through the film, I had deep doubts. Edmund told a little story that moved me completely.
He once made a little game called "Aether", which was inspired by his little niece, a little loli who didn't like to play with other children and always made things by herself. The game itself is also very simple: "A child climbs on the back of a monster, and the monster wanders in space, and discovers different planets. It can't communicate with anyone on Earth, and can only go out to find friends, but these planets Strange, sad, or neurotic creatures live on them. He tries to solve their problems, and he succeeds, but they don't become happy, and it continues to wander around these planets. Every time he solves a problem, the earth will Get smaller. When he came back, the earth was so small that it shattered at the touch of a touch. So he got lost in space."
No one could understand the thing until he said what each metaphor represented. Because the point is, this game is to be her niece, she can understand enough.
Perhaps the purest creations do not need an appreciator, they are just free to express, what they think and say, have no purpose or meaning, and have nothing to do with other things. This kind of work will make people relax and feel the happiness that comes with it, and they will even say on the cover: "Fxxk that. Just enjoy it."
And we as appreciators, our bodies are stuffed with the meaning of various purposes every day. Man, at the moment of contact, I try to establish a connection, and in the end, whether it is understanding, self-understanding or misunderstanding, it makes no difference to the author, because they are not for us to see.
Three
games as an art form, the biggest feature is interactivity. You can feel the author's expression more comprehensively, concretely, and truly, but this puts forward higher requirements for the creator: whether it is art work or programming, it requires a lot of manpower and time:
ICO, hundreds of people make , 5 years
of Red Dead Redemption, thousands of people, 5 years of
GTA4, thousands of people, 5 years
of phil's complaint undoubtedly represents the voice of all independent game producers: "We only have 2 people here, (also complained) for too long Now , fuck it.”
We can all imagine the overwhelming pressure of the deadline, and the shortage of manpower can only result in longer working hours and the consequent disruption of work and rest. , like a dangling sword of Damocles. Everyone in the film feels like they're on the brink of collapse, with no other way out than to get the job done and die from overwork.
Four
put aside all the difficulties, just look at what they do, and can feel only the amazing creativity: all kinds of funny little games, everyone who sees it will smile at some point (especially the one who controls the little one) jj's game, so evil). The film didn't improve the addiction of game authors, and if there is an explanation for creativity, it's focus: no money, no shopping, no socializing, no problems, just creating and knocking down.
five
Communicating with such people is always difficult and sometimes outrageous. Geek or nerd may be the spokesperson of "stupid and cute" in the eyes of many people, but that is just a bad film (yes, it is a bad film) TBBT makes people feel incomprehensible. Most of the time they are boring, not good at expressing, and difficult to get along with people, which is what makes the film awesome - if I hadn't taken the initiative to ask questions a few times, I wouldn't have been able to detect the presence of reporters, and the protagonists' large passages were smooth. Instead, the narrative feels taken for granted, a feeling that reminds me of "Kurt Cobain: About a Child."
Thanks to this video for capturing these stories.
Sixth
, I also want to thank digital publishers such as Steam, Xbox live Arcade, playstation network, and wiiware. A reasonable accounting system allows good works to be sold for money, thus giving creators a better external environment, but I don’t know if they can work in Tian Dynasty. was visited.
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