Democracy Game in Myth Quest

Dwight 2022-11-02 13:11:12

Democracy Game in Myth Quest

- see "Mythic Quest: Raven Banquet"

Thinking = Empty talk

[Part of the vocabulary involved has nothing to do with reality and is only a fictional description]

The United States has always advertised legislation to protect individual freedom and freedom of speech. But what if you encounter Nazis? Are the actions of the Nazis also within the scope of freedom? In reality, the answer to this question is relatively obvious. In democratic mythology, Nazi or Fascist values, the worst enemy, are monsters. Ironically, however, after defeating the monster, "democracy" may instead become the new "monster".

The American drama "Mythical Mission: Raven Banquet" is based on the operation of the online game of the same name, and one of the themes is "Democracy Game". It shows the irony of the democratic myth in reality. It is related to many public issues in American society today. The core is of course political correctness (public correctness), such as minority rights, diversity representation - the enforcement of these standards, um, how to say, in a sense, it is very similar to "Nazi" . Only in the opposite direction.

Whether it is forced to go left or forced to go right, it is forced anyway. Just because you think the left is more correct than the right is not compulsory. Ironically, this "fear" of coercion is precisely one of the core considerations that is right. Quite contradictory. Of course, in a pluralistic society, "correct" is a somewhat incorrect word, and "incorrect" is correct.

"Mythic Quest: Raven Banquet" shows such a situation. The composition of the main characters in "Myth Quest" conforms to the standards of diversity: there are whites, blacks, yellows, males and females - white, black, yellow, brown, male and female.

Among them, the producer of the game is a white male who thinks he is the leader of the team. This doesn't seem right, because straight white men belong to the antiquated majority, the lowest on the scale of "public correctness." Fortunately, this white male has little prestige in the team and is often ignored by others. That's better, if he can be gay or gender-biased again, the "rank" will probably be a little higher. Too bad he isn't. He was indeed considered "feminine," but that didn't help him.

To establish the prestige of a white heterosexual male is simply a "backward Nazi" expression. In order to avoid this "prejudice", when he determines "the most unacceptable group in the game", he cannot make his own decision, and must choose a sufficiently diverse team to make the decision. There's even a conservative white woman on the team, who doesn't seem to be all left. They found that 90% of players in the game have some kind of "hobby". After sifting through layers, they finally determined that the only unacceptable group was: the Nazis.

The third episode of Mythic Quest, on "How to Deal with the Nazis". "Nazis" or "Fascists" have become "swear words" these days: as long as your opinion makes you uncomfortable, others can call you a "Fascist". Nowadays, many people have attacked the "minorities" in the name of "fighting the Fascists". You can't be a minority because you can't think that you are a minority. You must pass the "public correctness" review, and those who fail to pass the review are likely to be labeled as "discriminatory". The value of "respect for minority opinions" has often been overshadowed by widespread censorship.

The irony of reality surpasses people's earlier assumptions.

The game is also about the law. Players can do anything in the game. They can embrace violence and kill as much as they want, but you can't promote "Nazis". The First Amendment to the U.S. Constitution is the legal basis for ensuring that the government does not interfere with people's liberties. Some judges have heard that, "If there is a fundamental principle of the First Amendment, it is that the government cannot prohibit the expression of an idea simply because society deems it disgusting." This principle is used to limit the behavior of the government . It seems that commercial companies shielding "Nazi speech" does not violate this principle.

Although the government does not restrict, it cannot stop people from dividing and attacking each other. People can do "Nazi behavior" without using Nazi rhetoric. This is the expression of "freedom". For the sake of "freedom", the US imperialists let their people embrace chaos with enthusiasm.

The American democratic myth advocates "protecting individuality," but this is somewhat contradictory to people's natural search for "collective identity." In "Myth Mission", a teenage boy turned out to be an "opinion leader" in the game industry. Whether a game can be recognized by the players, it is necessary to please the teenager and gain the goodwill of the teenager. Because, millions of players follow this "immature" person. This is not some magical fiction, but reality. Popularity means following the trend. Many things that are popular on the Internet are the product of following the trend, and are often the product of "following the trend and being naive".

The fifth episode of "Mythical Quest" shows the process of a game maker with "personality" losing "personality" in the process of constantly compromising with "publicity". They made a game called "Dark Silent Death" and the personality is the "dark" and "silent" vibe in the name. The game was a success. Later, in order to gain greater and more lasting popularity, they have to please the "public" and "publicity". As a result, the game first lost its "silent" personality and became popular; then it lost its "dark" personality and became more popular.

Eventually, the game became more and more popular, but the original creator of the game felt that the "personality" was buried.

This is not only a "personal" personal tragedy, but also one of the "democracy" tragedies.

"Myth Mission" is conceptually close to the American democratic myth. It uses the way of games to make the contradictions in the democratic myth not too depressing. For most of the time I watched this American drama, I would choose to forget that it talked about the production and operation of online games. We are already in a bigger online game.

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