In order to express: "If you can't find a game that you can play, then make one yourself", Ubisoft + APPLE shot a real person who fought back and forth between the balance between creating an ideal prototype and making concessions to the market. Workplace battle stories... These contradictions are old friends in our student homework era. When we are making choices in front of DDL, our daily conversation is "Hey... After I turned off the computer last night, I was still modeling insomnia in my brain"? I Too!"
In real-world teamwork tasks, probably I often stand on the bean’s stand. In order to keep the prototype + do everything I can with time and materials to make things more complete, I go to the teacher who is responsible for keeping an eye on the time + interpersonal + scoring ( In the workplace, it was renamed as Party A's opinion) to the point of discussing (quarreling), repeatedly breaking up and reconciling, and even wanting to throw everything away and go it alone every day.
But in fact, everyone will switch positions between Douzi and Dr. When we need to gather as a team to complete things because of lack of personal strength, we will use the vision of maximizing the collective interests to pick out others who are beneficial to others. Collective resources, yes, if they are not good enough, they will not be selected; if they are not selected, they cannot be convinced of the selected plan, and become its incubators together, just like Douzi can only admit that "without teamwork, you can Your dream will always be just a dream", and then leave with her broken dream.
The most uncomfortable thing is that sometimes good enough things don't have enough time, or if they are not in this time, they will die prematurely. But people with courage can seize the opportunity of the latter situation, and if they succeed, we call it an epoch-making design. Douzi's insistence may actually be outdated or advanced, but in this drama, there is no way to verify it, and the team you are in needs more survival than evolution.
At this point, I feel that there is actually a more decent solution, not to rudely destroy everything and make everything beautiful. If you have to follow the market, but the goals of the first generation deviate from it, you should have the courage to open new projects, instead of forcibly alienating the first generation into a money-making machine... (similar to the TV series version of Game of Thrones, Hokage follow-up There is no limit to the mouth...) Everything is difficult at the beginning, but you can't pretend and stand up, right? Nothing good can be done that way.
What has been determined is that Black Dead 1 is a rough but complete good thing. After the market has overcome black, silence, and even death, it is no longer "me", and it has lost its true vitality, but such "we" are the money-making tool that the market refers to, although it is also Just fish for a while, then the entropy increases, and there is nothing left.
In the layout of the market, all of us are not the masters of capital after all. Capital is a tool, a water, a boat, and a boat. Want to sail upstream? Technological upgrading is the prerequisite. One day, the boat will be able to leave the water, although there will be new challenges to face at that time. And we are just rowing a boat in the market now, and smart people take advantage of the gaps to find a lot of private goods, which is why metaphors and abstractions are always so useful.
Just like the "my game" and "our game" mentioned repeatedly here, it can be "me" at the beginning, but when everyone chooses "you" and decides to realize it, "me" cannot be just The selfish "I" is "we". "We" must reshape the prototype of "I" (because "I" is always biased), must be full of compromise, must be full of power and struggle, and castrated each other. That's why I've always hated groups that are too big, and it's probably a quirk that doesn't make a lot of sense.
So, "I" have to do the little things first.
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