In addition to the precise character modeling, Gans, who strives to be highly loyal to the original work, fully reproduces the environment in which the story takes place from the monitor to the screen. In order to maintain the strange feeling of Silent Hill drifting between reality and fantasy, the town’s architecture is full of It is a real scene built on the basis of game settings, and the CG special effects commonly used in this type of film are only concentrated on the traction factor that shapes the entire atmosphere-diffuse dense fog. Compared with the rich hues with blood everywhere in most horror films, "Silent Hill", which is heavily locked in mist, looks overcast and condensed, permeating the cult color of the original work and the plot, and fear is even more ubiquitous because of this strange implicitness. As a diehard game player, Christopher Gans has the ability to interpret the relationship between games and movies more convincingly. Therefore, Gans edited the game plots and movie clips into drafts and sent them to the game dealer Konami. Konami immediately decided after seeing it: the director is none other than him. Gans then told his close friend Roger Avery about the idea of bringing the game of the same name to the screen, and invited him to be a screenwriter. Ivory is a loyal game fan of the "Silent Hill" series. Ivory understands the key to the success or failure of such movies, and recreates the main plot of the game to make its structure and language more in line with the film's expression methods. A large part of the plot in "Silent Hill" is advancing in a maze of silence. Avery also changed his "talking" nature, using large spaces and concise dialogues that are full of tension, in line with Gans's understanding of environmental language. Mobilization, through layers of causality, promotes the development of the story and promotes the psychological and environmental interaction between the characters and the audience, and transforms the passive and imposed film background into a plot that the characters on and off the screen actively explore together, creating an unprecedented narrative feature of this kind of film.
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