Simple evaluation: The setting is greater than the story, a common trick of light novels.
Everyone who has read the story of Yachengmu is very familiar with it. "The Promise" is a typical evil work, and it is a cartoon with a Qingman style that is purely based on setting and story advancement; and the pillar of Jump must and must be a bloody battle. Wang Dao Fan. So first of all, don't praise it as a pillar, thank you
From the perspective of the type of story, compared with the works of the predecessors that have been famous in history, Death Note, Dream Eater, and even the topical masterpieces of other magazines such as Attack on Titan have not yet exceeded 200 words. Can "Promise" exceed 200 words? Now there is still a question mark, because this kind of fast-paced work, which is promoted by "God's plot" and "digging holes", once the pace of the story slows down, the whole story will feel disconnected, and Jump is a popular magazine. As long as the popularity declines, it is inevitable to cut in half. In fact, the comics have advanced to the present. There are similar problems in the plot. It is impossible to make up a few pages of the story by relying on the memories of a single character, and the result of the plot is too fast. However, most of the images are too weak to stand up, and the characters of the new chapters cannot be discovered, so the readers do not have a good sense of substitution.
I originally expected the story of "The Promise" to be that everyone has their own little 99. The story was like this at the beginning, but after the mid-term, it was almost pure evil VS kindness, and the digging traces were too obvious. The author couldn't wait because of his popularity. If you can't keep your appetite, you won't be able to keep people
It can be seen that the story of "Promise", including the world view, has been considered, but in the Zhou Geng environment where Jump ranks first, when the story itself needs to be compact and has new ideas, the requirements for the original work and painting are Some of them are almost cruel. After all, they are works that rely on settings and stories, but human brain holes or inspiration can't keep up with the speed of last week's update. After the 70th chapter, "Promise" has a feeling of gradually exhausted and mediocre inspiration.
It is true that this story and setting are very attractive at the beginning, but how to maintain this attraction is really too torturous, and "Promise" has almost the same problem as "Brother Killing", that is, the story does not start in the middle and later stages. I have the heart to send a bento - a world with an extremely cruel background story. At the beginning of the story, you need to rely on sending bento to earn attention, but after the story unfolds, there are almost zero bentos. This is really a contrast.
Compared with those god-level wicked works, the shortcomings of "Promise" in terms of painting, story, mirroring, and layer-by-layer advancement are even more obvious.
So the conclusion is that "Promise" is undoubtedly a rare work in recent years, especially in the field of evil Taoism. However, the advantages and disadvantages are very obvious, and the development of the story does not see too far into the future, and the character settings are also a bit too simple. The plot is pushed too fast for popularity, which is not conducive to long-term serialization.
The upper limit is the level of brother killing. There is still a long way to go from the masterpiece.
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