First of all, if you are a fan, don't get excited. "Spider-Man In Parallel Universe" is worth watching, I just said he was too famous.
Let me talk about the conclusion first.
Advantages: The fresh visual style makes people shine. (But I don’t think it’s an innovation or a milestone)
Disadvantages: The big idea of the parallel world, it seems that many characters travel through various ways, which is dazzling. But in fact the story construction is quite weak, and it doesn't make good use of the concept of parallel worlds.
Excessive reputation: The media and fans across the network are inseparable from a few words-original style, brainstorming, animation milestones, seckill Disney Pixar, and the most popular comic film.
I will make sense of these labels one by one.
1
Original style?
Compared to the previous 3D animations, it is really eye-catching, but they are not new. This 3 to 2 style (a simple understanding is to use a 3D animation process to make a similar 2D animation effect) is indeed different from the traditional 3D rendering of Disney DreamWorks, but in fact, it has been widely used in console games many years ago. Friends who are familiar with the game will understand what I am talking about, including many not-so-known animations that have adopted this style. "Spider-Man" does present this style very exquisitely, but exquisiteness does not mean innovation.
In terms of style and technology, "Spider" is just doctrine + refinement. The style and technology are all ready-made, and there is no need to re-experiment and create, how can "original style" come about? Not to mention revolution.
(Gray text is the subjective view of art style, which can be skipped)
I still want to mention two art creators Robh Ruppel and Ling Yun, both famous artists in the game industry. The former was the design director of Naughty Dog, and part of the art of the famous game "Uncharted" came from his handwriting; the latter worked for EA, Ubisoft and other game companies. In fact, their works have been well-known in the game art world a few years ago. What they have in common is that they are good at color area segmentation and simple block modeling. They are very recognizable, so Sony Pictures this time put this kind of game as a game. The style is transplanted to animation. But the final effect, stylization has been greatly reduced. For me, an art practitioner who pays attention to this style all the year round, I feel that it is actually nondescript, more like an unfinished product. The advantages of 3D and 2D cancel each other out, especially after wearing 3D glasses.
There are N many possibilities for three-dimensional rendering and two-dimensional rendering, but I don't think the style of "Spider-Man" is so brilliant this time. In fact, it is more like a simple "1+1" effect. Part of the scene effect is actually not good, but at the same time weakened the three-dimensional and two-dimensional. This kind of line map style with strong tension may be more suitable for games and not suitable for animated movies. The relationship between art and carrier is difficult to explain in one or two sentences. It belongs to the category of theory. If you don’t want to lose your book bag, if you are interested, you can look at the animation of Japanese director Masaaki Yuasa. You may have a different understanding of the possibility of two-dimensional animation. Talked. In fact, I saw the shadow of Yuasa Masaaki in the colors and lines of "Speech". I would not be surprised if someone told me that Sony had learned something from Yuasa Masaaki.
Whether the effect is good or not, the benevolent sees benevolence, not much to say.
2
Brainstorming?
"The characters of the parallel universe are intertwined with each other and the story occurs" is just a preliminary creative foundation, which is the high-concept (high concept) often referred to by the American film industry. And how to apply this high concept cleverly, so that the whole story has a unique structure and many fantastic plot paragraphs, is the real application of this high concept, and then we have a big brain.
Recall why "Red Pepper" or "Inception" is recognized as a big brainstorm? Not because they have the concept of Pirates of Dreams, but because they used the gameplay of "entering dreams and subconsciously fighting to influence this person" to create a new plot mode. The troubles and solutions encountered by the characters must be brand-new. The idea is redesigned, which makes you sigh: you can't predict how the situation will develop. I have never seen the design of the bridge section. I can't wait to discuss the plot with others. If the story leaves the concept of "Inception", all tasks and obstacles will be reorganized.
On the other hand, the concept of parallel universe only appears in the beginning of "Speech", and the subsequent plot has nothing to do with the concept of parallel universe. It is neither exciting nor suspenseful. Even without the concept of a parallel universe, Spider-Man's mission format is also valid: the protagonist defeats the villain in a fighting way, inserts the key into a certain machine, and the danger is removed.
Does this have anything to do with the parallel world? Not to mention the precise editing of the story, at least you have to give the characters in different parallel worlds a special advantage, and there should be a little collision with each other. To be honest, this is not as good as those through the Internet drama.
Brain hole? I really didn't see it. There are only a few lines that ridicule Marvel's routines.
3
Animation milestone?
The first "Toy Story" is a recognized animation milestone, not because the screen effects are fresh and never seen. But because of the technical level, he is the first full-length animation film produced with a full three-dimensional process. The significance is that his full three-dimensional process greatly improves the efficiency of animation production. It is irreplaceable in this respect and opens a way for animation. New possibilities.
As mentioned in the picture of "Spider", looking at the technical level, he has no breakthrough in simplifying the process or innovating the process.
Although there is one thing I am sure of, Sony Pictures has developed some process innovations for this film, which effectively guarantees the production efficiency and quality, but this is a routine matter for the European and American film and television industries. Since Lucasfilm started decades ago, for every new CG-based film, process optimization and software development will be carried out. This is nothing new, let alone innovation, it is just optimization. A movie like "Avatar" that re-establishes a complete process barely meets the milestone standard. What does "Spider" rely on?
4
Spike Disney Pixar?
Let's talk about the story and characters first. I don't want to spend time on the drama and writing class. People who think they can kill in seconds, think about the goodness of these classics like "Crazy Animal City" and "Monster Electric Company". It's useless to say more about the story.
5
The most awesome manga movie?
Personally, I don’t think it is enough. If you ridicule two comics and movies, you can split it with a bit of mirror and add a grid effect. Then the title can be deducted if you want, it seems that the gold content is not high.
But I still can't help but ask, how do you count the Watchmen and Batman?
There is a comment on the Internet that I can’t stand all over the world—"Sorry, it is the best comic movie." Who do you apologize for? Is it your father?
Looking at it this way, Jiang Wen's "The Evil Does Not Suppress the Righteousness" is well shot-don't recognize your father, you should have your own son.
Someone said, it’s just a popcorn cartoon. Why are you so serious?
I don’t need to be more serious, so please don’t buckle the big label at all times. If you see a firecracker, just say it’s a firework. It's so ignorant to kill this and explode that in seconds every day.
When you look back and accidentally see a new style animation, what do you have to do?
View more about Spider-Man: Into the Spider-Verse reviews