According to Marcus' description, I found a similar mountain woodland in Arma3 and designed the same environment. The four seals faced the Taliban, and the seals' equipment was basically restored. The Taliban I set at the beginning started with 200 people, and four seals were killed in a few seconds. There were too many firepower points and no chance of concealment. Adding a lot of stone bunkers also increased the chance of survival for a few seconds. Reduce the 200 Taliban to 150, and then reduce it to 80, and the survival time can be extended by a few seconds. Then reduce it to 40 people, to 20, can live for nearly a minute. After repeated testing countless times, it was impossible to turn the tables, and no matter what he did, he would be killed within a few seconds. The main reason is that when there are more enemies than you, they will spread out, open the formation to the sides, and shoot deadly bullets from many different angles, not to mention there are RPGs, and there is nowhere to hide. And no matter how I fight back, a single seal can't shoot more than three. It's still a matter of number of people. If you shoot one enemy at a time from one angle, you will be quickly killed by enemies from other angles. The limit of four people killing opponents is about 10-12, and in most cases, it can only kill 4-5 or even worse... Later I added an Apache to provide air fire suppression, but the result was still not good. After the first attack, the four seals were killed before circling back... In short, unless you have night vision goggles in the night battle and the other party does not have night vision goggles, a small number of people still cannot beat a large number of people, even if the opponent uses Lee Enfield. Again, too many angles to shoot you at the same time. According to this test (I tested it dozens of times with similar results). There is only one situation in which Marcus can escape, that is, when the two sides are 500-600 meters apart and just start the exchange of fire, he will run away without turning his head. The later it gets worse.
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