Victory of the Son of the Wasteland

Eldora 2022-03-23 09:01:14

Before the film was released, I had been screened by various easter eggs and watched the trailer several times. The film is almost a popular culture tour for nearly half a century. From movies to games, from animation to music, nearly everyone You can find your HIGH point in the movie.

Following the familiar disco music, it is beyond excitement to see such a visual masterpiece full of emotions and colorful eggs everywhere on the big screen.

The blurring line between virtual and reality is a metaphor for the foreseeable future

Wasteland science fiction is one of the typical types of science fiction. After the Second World War, the nuclear threat began to flourish in the environment of the earth, and then it continued to evolve. Let us see the state of the earth being destroyed by various reasons, and here The state of human life after everything happened.

"Top Player" can actually be classified as a wasteland movie in a sense. It shows the audience a chaotic and decadent real world after experiencing a reduction in food production and a shrinking population. But at the same time, it also shows a virtual world full of infinite hope and possibilities-an oasis.

It is precisely because of the huge contrast between reality and virtuality that the humans in the film are obsessed with virtuality and cannot extricate themselves from it.

Neil Bozeman mentioned two predictions in the preface of "Entertainment To Death", either, like George Orwell's "1984", human beings will be destroyed by the totalitarian policy of restraining culture; or As shown in Huxley's "Brave New World", culture will be degraded and degraded in all fields, and will eventually bury human civilization.

In the beginning of the movie, a few minutes are taken to introduce the shantytown where the protagonist is located. Almost everyone is lingering in the oasis, and they don't care about how they continue to live in reality. A behind-the-scenes company called IOI provides people with loan sharks, depriving them of their freedom when they have no money to repay their debts and turning them into indentured labor slaves. The disorder and ruin of the real world can be seen.

But despite this, people are still immersed in the oasis.

This is simply the Huxley future.

Looking up at the world around us, in just two decades, the entertainment carrier of games has been accompanied from the end of popular culture

The growth of the Internet generation has rapidly expanded to the forefront of trends.

With the development of economy and technology, games have gradually expanded from arcades and home consoles to mobile terminals. More and more people are immersed in it, just like the human beings immersed in an oasis in a movie.

Oasis itself is a typical game type-MMORPG (Massive Multiplayer Online Role-Playing Game), which is a massively multiplayer online role-playing game. Players can play a role in the game, experience another life in an immersive way, and interact with other players in the game, which is both social and playable.

The oasis in the game and the movie we see now is just a gap between the level of the game and the level of virtual reality technology. Maybe at some point in the future, our world will really be as in the movie.

In "Ready Player One", a programmer named Halliday created an extremely powerful VR game in which players can accomplish anything except eating and sleeping, which are basic human needs.

Halliday is a full-fledged death house. He speaks slowly, but his ideas are wild. He is a little overwhelmed in the face of love, twitchy, and absolute idealism. The game he wants to create is a game that is incomparable in every aspect. Perfect work.

In a sense, he succeeded, and his oasis just brought a cathartic outlet for the people in the wasteland world. More and more users poured into the game, immersed in it, it was hard to extricate themselves, Halliday was uncomfortable, so At the end of the day, Halliday revealed to all players that he had hidden three keys in the game. The person who collected the three keys will get all the property he left and control of the game. He left information about the whereabouts of the keys. A puzzle, this puzzle can help him select the one who knows his mind best.

When the protagonist Wade finally collected the three keys and got Halliday's inheritance, Halliday took Wade to his room.

In the novel, Halliday said to Wade the following paragraph:

"Before I leave, I will tell you one last little thing. It was too late when I found it." He took me to the window and pointed to the magnificent scenery outside. "The reason I created the oasis was because I learned from I didn’t get the feeling of being at home in reality. I don’t know how to communicate with people. I’ve been trapped in fear all my life, and I didn’t realize until the end of my life that even though reality is terrible and painful, it is also the way we can get real happiness. The only place, because that is the truth. Do you understand?"

Halliday wanted people to understand the importance of reality, so he left treasures for people to chase, but ironically, it was precisely because of his behavior that attracted more and more people to enter the game to chase his treasures. The irony is that, in the face of the temptation of interest, all people are playing games. Some people gather because of interest, and some people seek for interest.

The only person in the film who shows that he doesn't care about the Oasis World is the profit-only villain businessman Nolan played by Ben Mendelson. He clearly understands that the economic benefits of the real world are the ultimate goal. He had an internship in Khalidi’s company and saw Khalidi’s initial development of the oasis, so this young coffee-delivery young man treated the idealist Khalidi Said a paragraph.

The general meaning can be understood as that we can classify players and give players as many permissions and abilities according to the amount of recharge.

Is this familiar?

Players are ranked according to the amount of recharge. Those who understand will smile. Many phenomenon-level IPs in the past have become the sand to be eliminated under the big waves because of this rule. Once the fairness of the game is broken, after a short period of high profit, the game The loss of users will be inevitable.

So imagine that if Nolan gathers three keys at the end of the movie, and gains control of Oasis, and design the game according to his original idea, maybe more and more people will give up Oasis. It seems It coincided with part of the effect that Halliday wanted to achieve.

As the "number one player" Spielberg, of course, will not follow the villain's ideas and revel in his own game world. He uses "embrace reality, because that is the only real thing." Virtual and reality. This movie is also more like a big player like Spielberg. It is a carnival in the tradition and current of the movie. The film puts aside those fancy packaging and skills, and uses 3D form from Superman, Batman, King Kong, and Godz. Starting with classic elements such as pull and Tyrannosaurus, the flashes of movies such as "The Shining", "Back to the Future", "Ghost Street" and "Conan the Barbarian" have become the climax of people's movie watching. The creation of a movie is sometimes like the exploration of the game, as mentioned in the last level of the movie, the game design itself does not care about the outcome, just enjoy the process of playing. Playing means that it is a way of pastime, not the whole of life; it embellishes life, and cannot be overwhelming.

View more about Ready Player One reviews

Extended Reading

Ready Player One quotes

  • Halliday: She wanted to go dancing, so we watched a movie.

  • Sho: Ninjas don't hug!