When it comes to the most well-known female video game character, I am afraid it is the protagonist of "Tomb Raider" Lara Croft. Half of this is due to the rare female protagonist in "Tomb Raider", and the other half is due to Angelina Jolie's high degree of restoration of this role in the film adaptation of "Tomb Raider" . The mutual achievement of actors and characters has also made the film adaptation of the game "Tomb Raider" popular. Although the plot is dull, Angelina Jolie's version of Lara is deeply rooted.
However, since 2004, with the improvement of technology and the pursuit of capital, masterpieces in the video game industry have continued, and many excellent works are produced every year, which also makes "Tomb Raider" gradually forgotten into the corner. But such an adventure game with women as the protagonist with a strong topic in itself cannot be silent forever. In 2013, the reboot of the "Tomb Raider" series "Tomb Raider 9" was released. , The new work did not continue the original sexy Lara setting, but put the plot in the fledgling era of explorer Lara. The excellent action experience and character plot made this work not only highly praised, but also a The best-selling film in the Tomb Raider series.
The fire of the game successfully brought the big IP "Lara Crawford" back to people's attention, and the film industry, which has always liked to fry IP, will naturally not let go of this fat. On March 16, the rebooted movie "Tomb Raider: Battle of the Origins", a remake of the rebooted game "Tomb Raider 9", was released, with Alicia Vikander playing the "young version" of Lara Crowe Fu, however, compared to the video game, the reboot of the movie is a bit less interesting.
First of all, it is worth affirming that Alicia Vikander really worked hard when she played the role of Laura. All kinds of beatings and beatings, and the hard work of the actors made the audience feel distressed. However, a movie is not The protagonist works hard enough to decide if it's a good movie.
Friends who have played "Tomb Raider 9" know that in the game, in a simple cutscene, Lara arrives on the island, and the subsequent plot is that Lara struggles to survive on the desert island while fighting against cultists , and finally approaching the final goal a little bit - the tomb of Queen Himyhu, the plot is interlocking, tense and exciting.
But what the movie version does at this point is regrettable, a quarter of the time has passed before Laura landed on Devil's Island. It is understandable that the director made such an arrangement to prepare for the restart of this IP into a series, but this overly lengthy arrangement has greatly consumed the audience's enthusiasm for watching the movie, and the speeding car war and the Hong Kong dock chase are very important for portraying Laura. The character's personality didn't play a big role, and people couldn't help but feel like they were pouring water.
In addition to the procrastination of the plot, the biggest regret of the film is the ending. Anyone who is familiar with the game "Tomb Raider" knows that this series is an Indiana Jones-style magical adventure story. The most attractive part is the action scenes and mysterious supernatural phenomena. Tomb Raider 9 has done an excellent job in this regard, and the ending of the mysterious Queen Himiko at the end is very shocking.
However, this original "walking into the supernatural" story became "approaching science" in the movie, forcibly explaining the immortality and terror of Queen Himyhu with a very lame reason, which is particularly insulting to the audience's IQ, that thing is not It is transmitted through droplets, not through bodily fluids, and not through the air, but through skin-to-skin contact. This kind of forced reversal of the plot is even more difficult than the setting of "alien intervention" in the domestic movie "Nine-story Demon Tower". People are speechless. This kind of plot that only appeared in domestic movies in the past actually appeared in an American commercial blockbuster. I can't help but wonder if the State Administration of Radio, Film and Television has set up a management office in Hollywood.
There are also many "hard flaws" in this film, such as Wu Yanzu's small fishing boat that can sail the ocean alone, such as Laura's father's secret basement, which has not been visited for seven years, but is spotless, such as Laura cracking the ancient tomb "Forcibly turning green" in the office, such as the fisherman Wu Yanzu suddenly became the leader of the rebel army who is proficient in the operation of light weapons, etc. Although these settings are problematic, they can still make people in a magical adventure story. Accept, but this film has to make the ending a forced science, which makes people want to complain.
Although there are so many problems in this film, for game fans, this film is still worth watching. After all, the feelings are there, and many classic scenes in the game have been completely restored. After reading it, my friend Laowen said, " Gamers are satisfied with this, " he said, " capsule the ship, jump from the plane, burst the kidney, and jump with the ice axe without falling. "
At the end of the film, we see Laura pick up her signature weapon - dual guns, and at the same time bring out a huge conspiracy around Laura, there is no doubt that this rebooted film will also have A sequel comes out. The biggest problem with this movie is that the director wants to restore the scenes and stories in the game, but also doesn't want to take a magical path. As a result, it becomes a "four dissimilar" movie. The bolder the movie, the more attractive it is. The success of the Raiders of the Lost Ark franchise is a case in point, and director Roar Usogg was too timid in this regard. I hope that this kind of "approaching science" plot will not appear in the sequel. If the enthusiasm of the fans is worn down, then even if the actors work hard, it will only be a cool fate waiting for this IP.
Finally, let’s talk about the movie adaptation of games. In recent years, there have been many movies adapted from video games, such as “Warcraft”, “Resident Evil”, “Assassin’s Creed”, “Silent Hill” and so on. However, except for a few In addition, most of the game adaptation movies cannot escape the result of "fans and audiences jumping and scolding, ordinary audiences do not buy it", the reason is that the filmmakers did not properly handle the relationship between movies and games.
Video games have long stories and good interactivity, and how to cram these things into a two-hour movie becomes a science, and wanting to show everything and just picking up a little thing to show will make the movie It's bad, how to retain the most attractive and important elements of the game is the key to success or failure, and in addition to this, choosing a good director is also crucial for a game adaptation movie. Unfortunately, almost all game adaptation movies have one or more of the above errors, which makes movies of this theme often pass-by.
From the current point of view, the big game IP adaptation movie is still a big hit in the film industry. After all, the game has accumulated a lot of popularity for the IPs. As long as it is made into a movie, it will basically not lose money. However, it only pursues the hot spots and not the quality. Sooner or later, this will affect the impression of such movies in the audience's minds, and will eventually lead to the failure of the capital behind them, so I still hope that video game adaptation movies can embark on a path of healthy development, making core fans cheer and ordinary audiences buy it, so It's the long-term solution.
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