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Director: Gareth Evans
Length: 101 minutes
Country/Region of Manufacture: Indonesia/United States
Language: Indonesian
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Short comment: The action elements are well satisfied, and the thriller is passable. There are some plots that obviously cannot be written indiscriminately; the plot is relatively monotonous, and there is nothing to say about the characters; BTW action drama has a very confusing place: Why every time you throw someone on the ground, you have to pick them up and give him a chance? Is it bad to hit the ground?
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figure:
There is basically no character depth, especially the villain's big boss is portrayed as a violent madman at the beginning, and he is so confident and scheming, but it is really disappointing to be shot to death by the old man in the end. The thugs dare to do things 1v2 even though they know that the boss has no one to protect them.
Plot:
The protagonist and his party performed the task of assassinating the villain's big boss, but found that they were betrayed on the way, and then engaged in gunfights and street fighting in the villain's building, and finally the protagonist survived and the big Boss was killed as the ending story.
There are two flips on the main line of the plot. The first one is for the task team, and the old man betrayed the team, which changed the situation from the team assassinating the villain Boss to escaping the building; the second flip is against the old man, and the villain said that the old man was also designed. The incident, and then the old man killed the Boss and failed to commit suicide, is a sign of the ending of the story.
advantage:
The action scenes are really outstanding only in terms of the level of thrilling action; the shooting scenes in the villain's building, the blasting scenes of street fighting and even the forced demolition scenes (?) have all their characteristics and novelties; the scene where the protagonist hides in the wall is impressive;
shortcoming:
Although the action scene is wonderful, it also has the characteristics of the arrangement of "Huluwa saves grandpa"; there is also the problem mentioned in the short comment that the enemy who is lying down has to be picked up. I really can't figure out why it is designed this way;
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