Warcraft: Clash of Civilizations

Libbie 2022-12-04 15:11:51

First of all, I have the suspicion of feeling the party. I started playing Warcraft in the open beta in 2005, and it has been on and off for 10 years. But this review is not for selling feelings. Before going to see World of Warcraft, I have been swiped by various sentimental parties and scolding weak parties. So much so that I didn't expect much from the movie. The domestic Warcraft box office exceeded 900 million in the first week of its release, while the United States did not even reach the box office champion for a week. The scene I went to was also deserted, not like a blockbuster just released. The reason for this - first, Americans trust professional film critics more than Chinese people. Professional film critics give a low score of 27, and a movie is useless.

Secondly, the story values ​​of the entire "Warcraft" surprised me very much. It's very Chinese, and it's very Warcraft. This is both unexpected and reasonable, so I was very pleasantly surprised after watching "Warcraft". It's not that the plot is weak, it's just a different way of thinking from the stories we usually watch. I even think that the way of thinking of Warcraft will be the mainstream in the future.

For example, if the stories of "Warcraft" and "The Lord of the Rings" are compared, many people feel that the height of "The Lord of the Rings" is unattainable. But for The Lord of the Rings, the Warcraft series has a way of thinking that it can't. As a former "Lord of the Rings" ashes, I have even learned Old English, so I have thoroughly understood the way of thinking in "The Lord of the Rings" and am tired of it.

The Lord of the Rings is a classic Christian model story, as does Star Wars and all of the raw and soft games. The routines of these stories are summarized in "The Hero with a Thousand Faces", usually with the hero's growth as the main plot. At this time you will say, no, "The Lord of the Rings" is a war of good and evil, an epic war. But its core of Christian thinking is undisputed, especially when Frodo succumbed to the temptation of the Lord of the Rings at the Pass of Doom. Tolkien was persecuted by his Christian family because of his mother's belief in Catholicism. He was raised by a priest and was extremely religious to the Christian system, and sometimes fell in love and killed each other.

The growth of the hero is the main thread of this type of story. This type of story is also quite successful. Then you will see full movie theaters and games that are copies of them. People who don't write that way are considered outliers. I used to think the hero growth story was the only one, but not anymore. The biggest drawback of the hero growth story is the protagonist's halo. The whole story is divided into protagonists and non-protagonists. Non-protagonists are often relegated to non-human beings. In such stories, non-human beings are often portrayed as simple and evil by nature, unworthy of existence.

The Christian Hero Story is an epic that divides humans from non-humans, and argues that non-humans don't deserve to exist. What kind of person is not human? Women bear the brunt. The second is considered an inferior race. Then there are the belligerents. Only the protagonist has the right to be a person, and the supporting role does not. Beyond that, such stories are almost perfect, penetrate the human subconscious, and usually spread widely.

"Warcraft" is not such a story.

Warcraft tells the story of the clash of civilizations. Since it is a clash of civilizations, the two or more parties to the conflict must first be civilization, not the conflict between civilization and barbarism. The Lord of the Rings is a clash of civilization and barbarism. While the first Warcraft movie did have a lot of slack, the core of the clash of civilizations is already there. Sit back and see how it plays out.

"The Three-Body Problem" also tells the story of the clash of civilizations. In "The Three-Body Problem", the issue of the rise and fall of civilizations is highlighted. Why did civilization develop, why did it decline, and how to deal with alien civilizations. When encountering alien civilizations, the other party cannot be roughly classified as barbaric. The laws of civilization, not the laws of heroes, are the main descriptive point of such stories.

In this "Warcraft", Draenor, where the orcs live, is tainted by the fel energy of the Burning Legion used by Gul'dan to reach Azeroth through the Dark Portal. Orcs are not evil, but the embodiment of honor. Tirion Fordring in the Eastern Plaguelands before the broken house says to you, "Race does not mean glory, I know some orcs who are as honorable as the noblest knights, and I know some men who are like the cruelest The undead natural disaster is so evil!" The half-minute camera time strength of humans and orcs in "Warcraft" shows that they care about this matter.

This is different from the ordinary leftist virgins, who will advocate equality, but in practice let everyone die together to prove their nobility, or pull all the camera time on themselves. In the work, the performance time is the difference between the protagonist and the supporting roles. In "Warcraft", King Ryan said to Garona, "We don't have to all die here." Although that deviates from the official plot, it can be seen from this sentence that "Warcraft" does not belong to the heroic growth narrative.

In the hero growth narrative, the hero has to die and then be resurrected, and then return to the original world to save the world. The lives and thoughts of non-heroes can be thrown away at will. Even the hero and his friends sacrifice for the hero's ideal. The core of the story of non-heroic growth narrative lies not in the sacrifice of ideals, but in the natural laws of life and death. This is similar to Chinese Confucianism and Taoism.

I can't write a story of a heroic narrative because I am not a hero in a heroic narrative. I am a thoughtful woman. I don't have any use in a hero coming-of-age story other than the burned witch. So the story of "Warcraft" gave me an unexpected sense of familiarity. Spoilers below.

I watched Durotan remind the orcs that he was, and is, a race of honor, even at the cost of being siphoned to death. Watching Ryan tell Garona to live, don't give up the hope that humans and orcs can communicate and can be peaceful, even if they die under her sword. He was a noble king, and she was half-orc and draenei. I saw love as Lothar scolded Garona for killing his son because he didn't want to blame his own son for letting his mother die in childbirth. I sighed at the broken plot that these film critics said, even I didn't believe in myself. Not because of feelings, but because they are full of hope.

The famous half-sarcasm, half-realistic sentence in "The Three-Body Problem": Give civilization to the years, not the civilization of the years - opening the final days of human civilization in "The Three-Body Problem." As a staunch "Give Civilization Years" supporter, I think it's braver to live and see hope than to die brilliantly.

After watching "Warcraft" and coming out of the cinema, I seemed to smell the first smell of change in the air. The era of this new story perspective slowly began. This Warcraft is just the beginning.

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Extended Reading

Warcraft quotes

  • [from trailer]

    Durotan: Our hope is destroyed; there is nothing to go back to. Is war the only answer?

  • Medivh: If you truly love someone, you'll go to the ends of the Earth to find them.