Although this movie is developed in the form of an e-sports game, it does its best in postmodernism, but the "education" behind it is still on the "right path". Just like the little monsters in "Journey to the West", Remona’s seven evil predecessors can also be regarded as the "heart demons" Scott encountered on the journey of love. Their emotions are angry, but their personality is violent, and they are directed at Scott. Come, enter the combat mode as soon as you meet. Scott has gradually changed from being forced to fight to taking the initiative to fight. When facing the last evil predecessor, he learned the skill of "love" and drew the sword from his chest, but this did not allow him to save his lover, but instead took his life.
Scott's failure is that he learned to "love", but did not find "self", so he can not get out of the shadow of his love. His ex-girlfriend Evil abandoned him and achieved unprecedented success in his music career, which was a devastating blow to his self-esteem. So he escaped reality by falling in love with Knives, an innocent female high school student. It wasn't until he met Remona, a symbol of true love, that he knew that he wanted to pursue love bravely, but he still couldn't face his old wounds, couldn't decisively break up with Knives, and couldn't open up his own life. After his first death, Scott finally understood all this. With a life accumulated in previous battles, he returned to the battle decisively, and this time he learned "self-esteem". This skill is obviously more powerful than "love" because he frankly told Knives and Remona. Apologized, and with the help of the two, defeated the last evil predecessor.
Of course, the last enemy is not the evil predecessor, but the evil side of Scott, but the director gave a very postmodern solution, which is to make friends with the evil self. According to Scott’s own words, “We (I and the evil I) look alike in many ways". Therefore, the director’s educational policy is still very clear: For lovers, you must first learn to love yourself, rectify yourself, and fight off the demons before you can truly reap love.
But the director used a very special way to tell this story, which in my opinion is very orthodox. This is also the highlight of the movie. When it comes to the gamified film narrative mode, the first thing we think of must be "Lola Run", which borrows the concept of video games and presents us with three relatively independent narratives, which opens our eyes. "Crooked Boy" does not deviate from the linear narrative. The gamified role setting actually simplifies a lot of the narrative process. Each character in the film will have a short entry to explain beside it, and the narrative's initiation and transformation also saves many steps. The most important thing is that the character's personality has also been extremely simplified. To defeat the seven evil predecessors, each one has to be compressed in a limited narrative space, and the gamification setting helps a lot. More importantly, the symbolic meanings of these seven predecessors are the same, just like every opponent in a fighting game, with natural anger, trying to irritate you and make you go into battle quickly and fully. It can be seen that these enemies In fact, it is the externalized expression of the protagonist's "heart demon". As for the overall narrative, such as gamification, it is more like a variant of dreams, and it also highlights the evolution of the protagonist's inner mental journey.
However, the greatest pleasure of the film also comes from the presentation of gamification. Without these bits and pieces, the movie would have little meaning, and in my opinion, these are the greatest meanings of this movie.
ps, I think some of the most exciting places:
1. Ah San’s ex sang and danced
2. The whole section of the vegetarian ex-boyfriend
3. The moment when Scott and Wallace got up every day
4. Scott communicated with his evil side
5. Various games The presentation of the interface
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