I didn't hear Sandler at first. Andy also played a dubbing role this time. The voice of the typical active youth in the United States performed well. The werewolf dubbed by Bosemi could be heard at once, but the voice of Ding Ri's girlfriend was unfamiliar. It sounded like the voice of an ordinary adolescent girl, with nothing special. The story of this film is very novel, the hotel is specially provided for monsters, the idea is good, and the change of modern people's views on monsters is a burden. Of course, this film is just to watch, otherwise, the monsters in the film are so stagnant It is also rare. They are obviously using human high-tech products and wearing the most popular styles, but they are so ignorant of human society?
In recent years, 3D animation films, probably brought up by Pixar, have begun to pursue bizarre ideas, such as inspirational stories of game villains, psychic children who love to watch horror movies, children who made Frankenstein dogs, etc. Wait, on the contrary, some mainstream American animations, such as Disney's early classic fairy tales or adventure stories, are becoming less and less, and last year's "Brave" was also criticized by everyone. In contrast, Japanese and domestic animation movies are basically the main theme movies based on bloody battles, either comics are made for the original fans, or TV animations are made for the original fans, and 3D novels with novel ideas are rarely seen. For feature films, this line of thinking should be related to whether the producer intends to screen it globally.
Speaking of the so-called Genhongmiaozheng animations in Europe and the United States, there are relatively few animations. Of course, their original intentions are family, hard work and success, but they are all placed in many strange backgrounds. Over the years, Shrek has taught us to cherish Friends and family, the mammoths in "Ice Age" taught us to cherish family and friends, and now even vampires have taught us to cherish family and friends.
There is currently no large-scale production of bloody battle animations in the United States. I still hope that some companies can do it and return to some of the original elements of the animation, with more battles, blood, victory, strong enemies, growth, and less far-fetched preaching films. Nowadays, many game companies make CGs that are quite exquisite. Wouldn't it be good to spend some money to make a feature film?
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