"Concept" and "Feelings" are two important criteria for measuring the vitality index of an animation. Pixar has been leading the world in animation circles for many years, using "ideas" to lead the audience in, and "feelings" to tell the audience's pulse. The annual Oscar's best animation trophy seems to be a private item with the Pixar label. However, "Invincible Destruction King" turned out, I am afraid that this time the feng shui has turned around.
"Invincible Destruction King" is viewed from almost any angle, and it is a work that makes people linger and too lazy to pick and choose. The retro arcade game packs a brand new virtual world, and the overwhelming characters in the game are actually a touch of childhood color. Diablo in "Diablo", Bowser in "Super Mario", Cyril the zombie in "House of the Dead", "Street Fighter" and so on. I believe that every time I find a character I know, I will be excited in my heart. Lamented that my childhood was never in vain. There is also the operation "up, down, down, left, right, left, right...X" when the villain enters the back door of the game program code. Isn't this the necessary secret for us to call up the infinite life of "Contra" countless times. This kind of intimacy seems to have never been so real. Of course, Disney's eyes are on the world, otherwise it could have made a big fuss on the old game characters. What is reflected here is the difference between the Eastern and Western cultural systems. When the Americans are all electric, most of our children in China may still be immersed in their studies. Only those "bad kids" who are ineffective in the eyes of teachers will spend all day in the arcade. Shake your youth and sweat. For this reason, I really have to take great pains to spread out more than 100 game characters to present it, which will not receive the nostalgic effect, and will delay the development of the plot. At least, in the Chinese market, this certainly won't work. Disney was very proud of not wasting a good handful of cards in his hand, outlined in the form of easter eggs, let the game nerds go aside to entertain themselves.
"Inspirational" and "warmth", this is undoubtedly Pixar's housekeeper's masterpiece. Disney is struggling in these two areas, and it is bound to compete with Pixar on which one is better. The honest and honest Destroyer King, tired of his so-called "bad guy" identity, the goodness factor of his bones made him embark on a path similar to self-salvation. In this process, he slowly recognized himself and found what he really wanted to pursue. Reputation is sometimes an optional illusory name, not the only way to reflect one's self-worth. The output of very simple values can move the audience. The shaping of the little girl Yunni is indispensable. The most interesting and core focus of the film is exactly between these two characters. Facts have proved that animation can also boldly follow the emotional line between the uncle and loli, even at the cost of supplementing the love line between the otaku (or diaosi) and the goddess. Lori's cuteness and sweetness soared under the uncle's "training". The auras of the two are also perfectly matched. The "You are my hero" medal instantly melts the exclusive pure emotion. I just feel that the screen is full of warmth and sweetness, making people want to be buried deep in this sweet and innocent world.
The picture of the film is superb, which is enough to make up for the poor 3D effect. After bringing in the style concepts of "Charlie and the Chocolate Factory" and "Food from the Sky", they have been enlarged and refined infinitely to create a "sweet rush" game world that is so mouth-watering and almost can make people forget about it. To the realm where the plot loves so much. This exquisite picture experience, in retrospect, still has to be traced back to Zach Schneider's "Legend of the Guardian".
The main reason why Disney’s past animations are not comparable to Pixar’s is that they lost the idea first. A comprehensive analysis of "Invincible Destruction King" shows that there are still many places to learn from Pixar. To say that its overall structure is "Toy Story", probably cannot be completely denied. But here, the most obvious shortcoming of "Invincible Destruction King" is the lack of a "parallel world sense" concept. In "Toy Story", the world of toys and people's world are connected but not intersected, which is a "parallelism". At the end of the third part, the emotions of people and toys are combined to an unmatched height. In the world of "Invincible Destruction King", the intersection of people and game characters is better than nothing, which is "completely parallel". Pixar is always a little bit more, but this little bit is just enough sometimes.
Next stop, Disney?
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