One thing that can be said about this movie is the problem of film gamification. Before watching it, someone told me that the most classic evaluation of this movie on the Internet is that you pay to watch other people play games, and you have to be scared. In fact, after the film is produced, it is often combined with other things, such as dramas, novels, comics, and now it is the turn of video games. Combination has the advantages of combination. As a comprehensive art, film does need to learn from other types of art, but another thing to consider is the ontology characteristics of film itself and the way to successfully integrate other art forms. From the perspective of Resident Evil IV, the game elements are first reflected in the character modeling and action design, and secondly in the gamification of camera usage and editing switching methods. Drama adds scheduling to movies, art adds composition and light color to movies, and novels add dialogue and narration to movies, so what games add to movies should be changes in the form of screen composition, including camera movement, camera switching and perspective.
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