a movie of duty

Kenton 2022-03-20 09:01:41

Never played a Resident Evil game, but watched three of the four movies. The first one is very memorable, the second one has no feeling, and the third one has never been watched. I watched the fourth one at the Film Academy yesterday. About the movie itself, there is basically not much to say, just like seeing a train running on the rails, everything is completed step by step to complete a typical commercial film. It is actually a basic narrative motif for escape in a closed space. The relationship between the characters and the conflicts in the escape process brought about by them point to the eternal theme of good and evil in human nature without any novelty. The place where the effect is, the scary place is scary, the secondary characters gradually die, and the core character faces the last big monster to complete the climax. As a sub-genre of sci-fi zombie movies, Resident Evil also embodies the anxiety about human alienation and the end of the world. This anxiety rarely appears in traditional Chinese narratives, so it must be closely related to Western religious culture.


One thing that can be said about this movie is the problem of film gamification. Before watching it, someone told me that the most classic evaluation of this movie on the Internet is that you pay to watch other people play games, and you have to be scared. In fact, after the film is produced, it is often combined with other things, such as dramas, novels, comics, and now it is the turn of video games. Combination has the advantages of combination. As a comprehensive art, film does need to learn from other types of art, but another thing to consider is the ontology characteristics of film itself and the way to successfully integrate other art forms. From the perspective of Resident Evil IV, the game elements are first reflected in the character modeling and action design, and secondly in the gamification of camera usage and editing switching methods. Drama adds scheduling to movies, art adds composition and light color to movies, and novels add dialogue and narration to movies, so what games add to movies should be changes in the form of screen composition, including camera movement, camera switching and perspective.

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Extended Reading

Resident Evil: Afterlife quotes

  • [last lines]

    Jill Valentine: [to her soldiers] Deployment in T-minus 57 seconds. When you hit the deck, you watch your formation. Take no prisoners and shoot to kill. Total enemy numbers are unknown but will include Umbrealla fugitives and prime targets. Claire Redfield, Chris Redfield and Project Alice. So, people, whatever's waiting for you out there, just know one thing: You are gonna be in for the fight of your lives.

  • Alice: Why am I not suprised?

    Albert Wesker: You weren't too hard to find. Our satellite system is still operational, and there aren't too many people flying now days. Besides, I always knew you would be drawn to your friends. Loyalty - Highly overrated.