Prince of Persia: The Blade of Time: This is your destiny

Bulah 2022-03-21 09:01:19

No matter from which aspect, "Prince of Persia: The Blade of Time" has the selling points and gimmicks that make ordinary commercial films jealous: game adaptation, royal aristocracy, time travel, big-name franchise, dazzling stunts, classic parkour and gold producer Jerry · Bruckheimer's own operation. The magnificent Atlas Mountains and the boundless sandy wilderness of Morocco paint the connected pictures into a full and vicissitudes texture. Although there are shortcomings in the design of the story that commercial films are difficult to sustain, and limited by the customs clearance characteristics of the game itself, the level of characters is also sacrificed in the magnificence of the scene. However, as an audio-visual entertainment fast food, and after successive pseudo-blockbusters ruthlessly raped the material and spirit of the audience, the sincerity of the film is really commendable. Whether it is from the production process or the final screen effect, "Prince of Persia" is an absolutely qualified game adaptation entertainment blockbuster.

Time is the main proposition of the film at the narrative level, and the sense of destiny sublimated from this is the ultimate conversion for the "Blade of Time" to take shape and approach perfection. Under the guidance of Tamina, Dastan went through the bloody road of five hurdles and six generals, and it was Tamina's mission to perform under the guidance of the gods. Towards the end of the film, the princess stared at the prince deeply and mournfully, but then went on to say a basic point of the film in the marching mode: "This is your destiny from the beginning, Dustan, and it has always been." Actually. In almost all RPG research games on the Internet, the sense of fate is very strong. The protagonist always exists passively under the premise setting, passively accepts various tasks, and then repeatedly and continuously surpasses to complete the mission of fighting monsters and upgrading equipment, meeting the big BOSS, and winning fame and fortune. So did Prince Dastan, whose fate began when he wandered the streets of Persia and was brought home by the king with an inexplicable fate. The most surprising thing about "Prince of Persia" is that it consciously weakened the game elements of upgrades and equipment, taking care of rushing, fighting and killing enemies, but using a more spiritual thing to string the story together, The rhythm is intense outside but retains a sentimental sentiment inside. Although this classic relationship, which includes father-son love, brotherhood and love, is more inclined to a leading setting, the foreshadowing and explanation in the play are far-fetched, but in the end it is better than nothing.

The power of time reversal is very charming in the yellow sand and exotic soundtrack. This is also the plot setting of "Prince of Persia" compared with other games of the same type, and the movie also increases the interpretation of this golden clue, so that it is not only limited to the materialized power carrier itself. And it becomes the condition to promote the development of the plot in a small range, and it also leads the historical trend of the whole article at the end. The setting of the suspense is relatively poor, basically revolving around the whereabouts of the dagger, involving the unattractive secrets of Tamina and Nizam. My favorite special effect is the moment when Dastan presses the ruby ​​on the tip of the dagger, the sands of time gurgling out, repairing the experience in the memory of the knife-wielder. The rewinding time in "Prince of Persia" can be rearranged, which means that history can be rewritten after crossing. Such a return, then, is more akin to a kind of prophet and foresight, reversing the course of events before a devastating catastrophe strikes, wielding a powerful force to write history on its own terms. In this sense, the film has a lot in common with "Foreseeing the Future". In terms of the setting and handling of time travel, I prefer the concept of the "LOST" series: time is destiny, and any behavior that will change the course of history will be corrected by the timeline. This is a more helpless and powerful sense of tragedy. Of course, a commercial blockbuster positioned as a fast food culture does not need such a setting nor can it carry such a premise, and the focus of its portrayal is neither here nor relying on it.

Although the default high-expectation audience of the film is the deity gamers, in terms of its final expression, it is more popular and even rudimentary to broaden the horizon to the category of game idiots like me. Tamina's character is uninteresting and unpleasant, and aside from the bad impression I got from her appearance and tone, the princess' ramble about the game description is a guide. And the ambiguous scene with Dastan is also tepid, so that a small amount of sensationalism has been splashed into blood. As I watched it, I kept thinking, if Sophie Marceau, who was twenty years younger, would take this role, how wonderful it would be. Gyllenhaal's shape is very cool, and the melancholy and calm look of this little boy is reflected on his exotic outline, which instinctively releases a kind of aristocratic spirit inherent in the grass-roots spirit. Although the character itself is thin and reduced to a tool to break through the narrative, the eye-catching index is still worthy of recognition. The most interesting character is the flying knife profiteer who kills halfway. Basically, the laughing point of the film is set up around this uncle who is greedy for money and loves ostriches. The scene of the ostrich race in the film is very hilarious, which is Disney's tribute to the nature of cartoons.

For the vast majority of game adaptation movies, the result of customs clearance is often certain, so the focus of performance can only be on the novelty and heart of the customs clearance method. "Prince of Persia" is relatively conservative in the exploration of novelty, but within this conservative range, the effect that the picture and sound effects should achieve are done carefully. With the strong insertion of the Hassanins organization, the plot in the second half is gradually rising, and the control of the rhythm and the rendering of the picture are in a better state than the first half. It is worth mentioning that Gyllenhaal's body-building physique jumps up and down parkour. It is said that these movements are designed by David Belle, the founder of the sport. In the beautiful retro palace, the prince is easily interspersed among various windowsills, eaves, and hollow carvings. Although the viewing index is not low, it is also due to too finely edited and a large number of sub-shots destroy the beauty of the complete jump. , which is a pity.

Overall, "Prince of Persia: The Blade of Time" is a special effects blockbuster that can make the audience worth the ticket price. Although two hours of gorgeous stacking still made me feel drowsy, but compared to blindly following the trend and making 3D pseudo-blockbusters in the later stage, "Prince of Persia" has a higher level of confidence and a sense of picture, sincerity and cute. Regardless of whether it is praised or criticized in the end, it can only be its fate as a fast-food commercial blockbuster. Happy viewing to you all.

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Extended Reading
  • Tremaine 2022-03-24 09:01:21

    The heroine's feet are too big

  • Deonte 2022-03-23 09:01:21

    The graphics are pretty good~ It's a pastime~ Jack Gyllenhaal has changed into a muscular man. I rely on... But when the sand is used up, it will never be there. Fortunately, the game is not set like this...

Prince of Persia: The Sands of Time quotes

  • Tamina: [Dastan is eying a necklace that rests within Tamina's shirt, she notices him looking] See what you were looking for?

  • Sheik Amar: Did I ever tell you about the Ngbaka?