Jordan Pelle, the same director from the famous dark horse thriller "Get Out", had great expectations before watching it, but after it ended, it really fell hard.
As far as my understanding of this movie is concerned, in my eyes, it is a puzzle-solving game, with [clues] given at the beginning - and then follow the perspective of a black family to advance the most important part of the plot [Exploration] - the plot progresses The sense of participation in the game or the [progress] that is fed back to the player - finally get the idea to complete the [jigsaw] - when the puzzle is completed, a small [easter egg] is found.
I will just follow the above game steps a little bit. In a puzzle game, you must give enough clues at the beginning, so that people will not worry and cause the game to not go on. The difficulty is always progressive. "Us" gives clues at the beginning, but it is not enough for players to generate ideas to determine what to do next. There are some unnecessary distractions while solving puzzles. Games that don't know how to get out in the first step will The playability is greatly reduced.
The process is actually quite interesting. In the process of finding the mystery, it will not look tired to intersperse some interesting little overtures. But in the [exploration] stage, I can only say that it is not satisfactory. Besides knowing that everyone has a "shadow" clone through TV, which fills the hole where the police did not come before (daily black American police), what clues did I get? ?
[Progress] It can be said that it is useless when you can see the progress bar, but the exploration in the previous step did not give me sufficient pleasure. Even if I know it is about to end, I will find out the truth, what's the point? Anyway, it's not a clue I found. If I don't encounter difficulties, I will just open and pass the level, and I will play a hammer puzzle.
[Puzzle] stage, when I start piecing together all the modules that can be connected to the puzzle, it is like arranging the order, and I only fill it with 123456789 pieces, emmmmm, it seems that the game is playing me, right? Although it is possible to reconstruct the previously broken clues and analyze the progress one by one through a complete puzzle, it seems that the sudden realization of all the clues is not strong enough!
The only thing I like is that the [Easter Eggs] session really made me jump up the overall game level. The heroine turned out to be an "underground person", and the boy knew that his mother was an "underground person". It can be said that this reversal is the MVP of the game. , although the reversal was not enough to make up for the slump it caused earlier. It's just a symbolic achievement of 99% completion, and there are always 1% who can't understand it and cause itching in my heart.
Can't remember anything else, but in a nutshell.
In fact, the Mvp in the audience is ——————————————The soundtrack, it is absolutely amazing, the music of each small climax is amazing, the game is just as necessary for the music as the movie, good. The soundtrack is always immersive.
Another FMVP award winner is the director's metaphor, shadow, costume, rabbit, language, scissors, metaphor is an easter egg, every time you find one, you will get a piece of equipment, encouraging everyone to be good at finding easter eggs, it will be really cool And increase knowledge.
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