whole movie watching is like playing a (stand-alone) role-playing war-themed thriller game. There are three protagonist groups and story lines to choose from, and three scenes and missions to choose from. Follow the selected character to enter the plot in one second, and there is no time for the background introduction to tell you. You have to find the props to feel yourself. Once you start to walk through the plot, the main perspective is the perspective of the character you operate (what the character can see, you can see what you can see, you can't see much at all).
In short, the character is the player you. This is a game with powerful sound effects and visual experience that make you immersive.
———Below is the dividing line
with spoilers — According to what I said above, the beginning of the movie is the beginning of the game.
In about 10 seconds, your role is established, the role enters the game space, you have no time to read the background introduction, you follow the perspective of the role, and you find the flyer (prop 1) on the road without taking two steps, and read it quickly The text on the flyer, get the background you are in and the identity of the role you are playing-deserter.
Then, running out of time.
The bullet behind it is called a dense... all the other players around you are GG on the way. Only you, who can do dodge operations, ran all the way to a place where they might survive to gather.
Your next task is simple: retreat alive and use all methods to save your life.
You realize that the storyline of this game you are in is-
identity: soldier; mission: retreat; location: beach; time: one week.
You have two more story lines to choose from in this game.
Identity: pilot; mission: cover the retreat of soldiers; location: sky; time: one hour.
Identity: British citizen (father); mission: to welcome the retreating soldiers; location: at sea; time: one day.
These three story lines will eventually come together, and the three sets of characters will have intersection occasions.
Yes, to me, watching Dunkirk is like playing a role-playing game.
Because the character is the player (that is, the audience me)-and as the main perspective, what I need to feel is the surrounding environment, the props of the place, and complete the task as soon as possible (otherwise it will be a good game), "I" does not need to "talk to myself" And "understanding oneself".
This is why some critics criticized the film for "the role is not well established, the audience is not connected, and the audience cannot feel and empathize with blablabla".
In fact, this is not the case. When the character is "you" (yes, I mean the audience "you" who is watching the movie), "you" must already be a well-established individual (and certainly better than any fictional character Must be richer), "you" can of course be connected with yourself (no one is closer to yourself than you), and all the feelings of "you" are the feelings of the character, and you can easily empathize with the character ( After all, that's you).
Coupled with perfect sound effects and music, you will have no time to think from the first second of the game. You have accepted the task of "retreating alive". Waiting for hope.
The British people (fathers) who are welcoming the soldiers' missions, as a player taking this route, you have to take your son on the road to ensure their safety along the way (the cost is high if you make a mistake), and to meet all kinds of accidents. As the hope of the soldiers waiting to retreat, you need to take on great responsibilities, and your task is also very difficult.
In addition, you are the pilot. Your time is short, but the task of covering is also very heavy. Your field of vision will be very narrow. You can only see in front of and far away from the goggles. When your companion GG, you are If you can't see his figure and face, you can only see his plane crashed from your field of vision, and no one will answer in your communicator. After the cover route is completed, even if your ending is captured, you can still pass the level perfectly.
Use your role to complete the tasks of your own route, and the game is over.
The movie is over.
Therefore, of course you can’t see the complicated and intricate stories, nor can you feel the epic majesty. You can’t even see the face of the pilot of the plane next to you, and you can’t even see the figure of the enemy who has been shooting at you. For ordinary people with special abilities, your field of vision is so narrow. When you are in a dangerous situation and need to complete a difficult task, all you can think of every second is the next second, and you can’t think of one more second— -
you are there to feel a real war in the time segment, which has become a real one, watching your companions one by one as accidental operation as well, while he still bears survive to faith and responsibility, All you have to do is to clear the customs!
This is Dunkirk.
Coming out of this time segment, you will be in a daze and think: what? I tried to survive for a long time, but I was defeated? For a long time, I tried so hard to pass the level, but it was a failed battle? !
The director’s brilliant place is here, he doesn’t care what the background is, he lets you directly enter a segment, in this segment, nothing is more important than your survival-
and this is not the Dunkirk retreat What is the point? Isn't this the reason why people have given great hope to a failed battle? Isn't this the most real and precious meaning in real war?
With just 2 hours of audiovisual games, I quickly understood Dunkirk, and:
Even though...many old and famous states have fallen..., we shall not flag or fail. We shall go on to the end, .. ..we shall never surrender. (Winston Churchill) ——Great
, director.
PS, as a native British citizen, my boyfriend’s feelings are probably my feelings x50 times and then 50 times more condensed. When he walked out of the theater, he said to me: The heart beats very fast.
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