Dismantling and Analyzing "Brain Agent Team" from the beat

Linnea 2022-03-22 09:01:12

This manuscript has been handwritten since I finished reading "Spirit of the Mind." After being dragged by overtime hell for almost two months...I finally finished it.
[Long text warning: the full text word counts 8824 words, students who are afraid of length can consider retreating]
[Spoiler warning: contains spoilers for the whole film and basically it is exhausted, if you are afraid of spoilers, hurry up on the cross in the upper right corner]












Snyder's beat analysis method is also used for splitting. If there are related professional terms, I will try to explain it by the way when analyzing the beats. Because it is a beat analysis, there must be a large number of spoilers... So the high-energy spoiler warning ahead, non-combatants please evacuate as soon as possible.

PS Because the Chinese translation of the name is really too low-level, it is a bit of a sense of contradiction to read it, I choose to keep the original name of the five emotions in the English version, but I will use the translated name for other people's names...

Before the beat splitting, we The first thing that needs to be done is still to judge the story type.
The core story of "Brain Agents" is the adventure story of the basic emotions that happened to the girl Riley’s brain. Riley’s growth, she experienced moving and transferring schools, she encountered adjustment difficulties, she tried to run away but ended up in Choosing to get off the bus and go home one second before the long-distance bus boarded the high-speed... And so on, the series of events and situations visible to the naked eye in reality are just the stage for the thrilling adventure stories of the ups and downs of emotions in her mind. As Riley’s dominant emotion before the age of 11, Joy is undoubtedly the protagonist of the whole story, and the story of "Brain Agents" also revolves around Joy and Sadness, which she has always considered hindering her. This setting is doomed to this story. It will be a story of "companionship". Because its core content fully satisfies the need for the setting of "companionship":
an "incomplete" protagonist: Joy, who has been dominant in Riley's mind for a long time, but she is facing various situations after moving and transferring But she was often stretched, and what was worse was that the more she tried to control and isolate Sadness, the more trouble she encountered.
A partner who made the protagonist “complete”: Undoubtedly, in this story, Joy was always regarded as a “bad good thing” at the beginning, but he could lead her through the long-term memory maze, and even let Joy In the end, she was willing to hand over the dominance, and let Riley change her mind and jump off the bus and flew home to Sadness at the last second of running away from home.
A dilemma that the protagonist and partner need to face together: In the story of "Brain Agents", Joy and Sadness were accidentally thrown out of the brain control room and fell into the long-term memory maze, causing Riley to suffer from major emotions and core memories. Suffers from adaptation disorder due to the lack of this.

In a further breakdown, since Joy and Sadness’s working relationship here and the whole story revolves around the two of them "how to return to the brain headquarters", there is no doubt that this movie belongs to the "colleagues" in the "companion". Love" story. It is a story of two people who need each other, support each other, and work hard to achieve the same goal.

-----------Specific dividing line to split the beat-----------

Opening scene: Riley, a newborn, just opened her eyes to see her parents, from her mind The first dominant emotion was born-Joy, followed by the birth of the first memory ball, and Riley's simple brain began to operate.
[With regard to memory, generally few people remember what they were in their infancy, but this does not mean that a newborn baby has no memory at all. On the contrary, a person may not remember exactly what happened when he was swaddling, but at that time emotions may lay the foundation of a person's fate script. Riley is lucky. Her parents are deeply affectionate and love her very much, so the first emotion that emerges from her brain is Joy, although it only lasts for 33 seconds. 】

Foreshadowing: With the appearance of Sadness who made Riley howl and crying 33 seconds later, the second protagonist also appeared, and the two dominant emotions began to compete for the dominance of the brain console at the beginning. After that, the dominant emotions in the brain command room gradually increased, and the console became larger, from letting Riley avoid dangerous Fear, to disgust, who scrutinized broccoli and resolutely refused to eat, to arguing about not having dessert. Anger, who is spitting fire above his head, has five dominant emotions in place. They are undoubtedly the earliest born Joy, and the memory balls in Riley's brain are almost all golden happy memories. But Sadness always follows Joy, and the other protagonist of our "Du Ren Zhuan" is obviously not welcomed by the protagonist who does his part.
[The term "personality island" does not have an exact corresponding technical term or concept in psychology, but it is true that some important life events play a key role in shaping a person's personality, so the core memory ball is actually a person Memories of major life events that you have experienced. 】The


theme presents: Riley grows up gradually, but her memory balls are almost all golden, only occasionally mixed with one or two red or blue. At the end of the day, after Riley went to sleep, her memories of the day were piped to each "personality island" and stored in the long-term memory bank. After complimenting every colleague, Joy was content to look at the five personality islands flashing with lights. She introduced us to Riley's five golden core memory balls, each of which maintains a personality island. Joy asked herself: "She has a lovely friend, a happy home, and everything is perfect. Besides, Riley is 11 years old, what's the bad thing?" The theme of this film is the role and meaning of emotions. Joy originally Carefree thinks that as long as she is happy, there will be no problems, but we need to know like her, is this really the case?
[Hum! The first psychological term in the strict sense comes on the scene: long-term memory. According to the length of time to remember and keep, we can divide memory into instantaneous, short-term and long-term memory. Instantaneous memory is the memory in a very short time (such as about one second) after perceiving something; short-term memory is the memory in a relatively short time (such as a few seconds to tens of seconds) after the process of memorization; long-term memory is It is the memory of a long period of time (such as time in days, months, and years). Short-term memory is transformed from instantaneous memory, and long-term memory is transformed from short-term memory. However, these transformations have certain conditions: the material of instantaneous memory must be properly reviewed before it can be transformed into short-term memory, and the transformation of short-term memory into long-term memory is even more inseparable from review. As stated in the film, in addition to conscious review, many short-term memories will be processed by the brain and transformed into long-term memories after a person falls asleep. Therefore, people who often stay up late or sleep irregularly will have memory Will be affected, and then affect the intellectual performance-yes, this means that staying up late will become stupid. ]
[Another key information point: 11 years old. According to Piaget's theory of children's thinking development stages, the age of 11 is just at the transitional development stage from concrete computing thinking to formal computing thinking. In other words, the age of 11 is the transitional stage from childhood to adolescence. At this time, people begin to form stable abstract thinking, and begin to bid farewell to the simple childhood of silly and crying, facing loss and unknown... …This special age has laid a scientific foundation for the adventure story of Joy and Sadness in the depths of the brain. ]

Push (catalyst): Just when Joy thought everything would go well, the incontrovertible incident came-Dad sold the house in Minnesota, and Riley moved to the far away San Francisco with her family. Riley ushered in the emotions of her life. The worst day of the chaos: Various emotions appeared one after another, Riley's mind was chaotic, Joy first discovered that sometimes the situation may be beyond his control (although in the end everyone still handed over the control to her, But she promised that "tomorrow must be a perfect day", can it really be done?)
[Sadness said, "Crying can make me slow down and not be overwhelmed by the adversity of life." In fact, this is exactly what sadness does for us. When we are faced with adversity, a moderate expression of sadness can help us better accept the current predicament, and it will also enable us to slow down and sink into thinking, looking for all available resources to help ourselves. The whole story of "Mind Agents" is through the adventures of Joy and Sadness to let us understand the role of negative emotions, especially sadness, we can slowly continue to look down. ]

Debate: Jasmine into the first day of the new school, everything really as Joy promised last night, it becomes a perfect day? Can Joy really hold the console all day long as she requested, and confine Sadness, who has been in trouble several times yesterday, in a small circle on the ground, so that Riley can have a nice day?
[Joy tried to isolate Sadness from the emotional console, thinking that there would be no problem. This is actually a metaphor for the psychological defense mechanism of "isolation". Many people think that as long as they don’t feel sad, or isolate those sad experiences, they will become happy... But in fact, as shown in the movie, the more sadness is isolated, the more likely it is to do Some actions beyond people's imagination brush the sense of existence everywhere in the brain. And the core theme of this movie is to let us re-recognize the sad emotions that we are not willing to accept, and what are they useful for. 】The

connection point of the second act: In the 24th minute, with the birth of a blue core memory ball, Joy began to panic trying to prevent the archiving of this core memory, but overturned all the core memory in a dispute with Sadness ball. She tried to throw away the blue core memory ball, but she sucked herself and Sadness and the core memory ball that sustains the island of all personality into the depths of the brain together-the island of personality began to stop, and Joy and Sadness were thrown away. Out of the brain's main control room, he was forced to embark on a new adventure.
[Because Joy and Sadness were thrown into the long-term memory area with all their core memories, Riley’s all-person island stopped functioning. Corresponding to reality, it is actually all the psychological coping mechanisms that Riley has established in her past life. When she encounters a stressful life event—moving house and transferring school—it fails, causing emotional disorders and accompanied by A certain degree of behavior change. In the movie, this series of changes are compressed within one or two days, but in reality, this change may be delayed to one month or even six months, which is called "adaptation disorder." The adjustment disorder usually occurs within one month after suffering a major life event. If it does not transform into other mental disorders, it will gradually relieve within six months. Riley’s adjustment disorder has the unique characteristics of adolescents, that is, mainly conduct disorder (truancy, theft, and running away from home), but it is also accompanied by certain depression and anxiety characteristics (shown as low mood and loss of daily life. Interest, irritability)]

Story B: The three master emotions that stayed in the main control room of the brain now have to deal with the problem of the absence of Joy. They try to imitate Joy's response attitude, but there is no doubt that the effect is very bad. As a result, under the dominance of these emotions, Riley ran into her dad for the first time, and was let go of her father's emotions ---go back to the room and think behind closed doors. Taking this opportunity, we also got a glimpse of the entire discussion and response process of the emotions in the minds of father and mother in dealing with this family event. Joy and Sadness must return to the brain control room as soon as possible. However, Sadness also reminds us of another hidden crisis-the abyss of oblivion. Dad tried to awaken Riley’s Trick or Treat Island, but it caused Trick or Treat Island to fall into the abyss of oblivion. All the memories of naughty and mischief in the past seemed like a lifetime, and Joy and Sadness had to speed up.
[This is the first mention of the abyss of forgetting, which is the forgetting function of our brain. Although many people hope that they will not forget anything, in fact forgetting makes people only retain important and relevant information, thereby reducing the pressure on the brain space, which has a positive meaning for us. Whether an event will be forgotten is related to the number of events connected to it, the emotion and time it evokes, and the state of the body. Here, due to the depression caused by the strong adjustment disorder, Riley unconsciously forgot the past that made trouble with mom and dad. Of course, the following memorizer’s forgetting explanation time will further let us understand why we forget many things, including piano music we have learned, the names of American presidents and Barbie dolls... Forgetting is not only related to time, but also to emotions. related. The Trick or Treat Island that suddenly fell into the abyss of oblivion is forgetting related to emotions, and the memory ball that gradually fades on the shelf of long-term memory and becomes black and white and finally thrown into the abyss of oblivion is forgetting related to time. ]

Game time: Riley sinks into a dream, Joy decides to drag Sadness away to find her way back to the brain's main control room even if she is procrastinated, after all, once Riley falls asleep, there will be no external events to stimulate her. Joy tried to find a way out forcibly, but only Sadness, who had read the brain manual, knew how to walk them out of the huge long-term memory maze. After some detours, Joy found that the Friendship Island they had just reached had also collapsed with Anger’s eruption, but they also found another person who could help them return to the main control room-Riley’s former fantasy partner , Popsicle.
[About "fantasy friends", many children will create one or more "fantasy friends" for themselves before the age of 7. Some adults will feel worried about this, but in fact, according to Piaget’s research, 4-6 year-old children are in the animistic stage. With a wealth of imagination, he will form a "fantasy friend" for himself. Just as the "popsicle" that Riley imagined for herself in the film combines the characteristics of candy, elephants, cats and dolphins, this "fantasy friend" is just the result of a flourishing imagination. According to some research statistics, children with "fantasy friends" are not only mentally normal, but may also have higher IQ, better communication skills, and stronger expression skills. 】
[Led by the illiterate popsicle, we followed this group of three into the abstract thinking incinerator, and learned how the brain gradually abstracted a bunch of concrete images and events into a concept (such as "loneliness"). The first step is disassembly, which is part of the analysis function. In this step, the three roles become a simple polyhedron combination; the second step is deconstruction, which is another part of the analysis function. Analysis allows us to use thinking to decompose things into parts and examine them separately, so as to form various concepts or to determine the relationship between concepts. The third step is two-dimensional in the movie. In reality, when we examine the logical thinking process, this step is called induction, that is, to find out the common parts of all things, so the non-characteristic parts need to be further simplified. When it comes to the fourth step, that is, when it comes to synthesis, we need to express the various parts with the concepts formed. Therefore, the most abstract concept of Joy becomes a luminous body, and the abstract concept of Sadness, which always wants to cry, is a teardrop. . ]

Midpoint: 43 minutes, popsicles, Joy and Sadness finally succeeded escaped from their look completely abstract thinking incineration plant, but they missed the train of thinking. Popsicles said that there is no need to worry, the thinking train will stay in the fantasy world for a while, and they still have a chance to catch the thinking train and return to the main control room. And this time, what they are going to pass through is the most familiar fantasy place for popsicles. All kinds of imaginary environments make Joy and popsicles laugh-lava. Remember when Riley was a child jumping around on the sofa and pretending to avoid lava. The scene?
The three emotions remaining in the main control room tried to stabilize the scene, using any golden memory ball about the ice hockey they could find to temporarily replace the core memory ball to save the crumbling ice hockey island. But all the efforts were of no use. The intense depression destroyed the third personality island, and the ice hockey island also fell into the abyss of oblivion. Riley was messed up in the selection game of the ice hockey team, and she gave up the selection angrily. Turned around and fled home. Story A and Story B meet at this point. Riley's imaginary land suffered a major demolition, and the rocket car along with the popsicle was thrown into the abyss of oblivion by the brain staff. The popsicle was devastated because of the loss of the rocket car. For the first time in her life, Joy found that she couldn't hold all the scenes-at least she couldn't make the popsicle cheer up immediately. However, at the same time, Sadness played her abilities for the first time in an unprecedented way. She cheered up the popsicles and found the stopped thinking train. It seems that they will be able to return to the main control room soon!
[Joy can’t understand why her efforts to make the popsicle happy are not as effective as Sadness sitting next to the popsicle and crying with him and feeling sad. In fact, Sadness's response to the popsicle is exactly the important concept proposed by the humanistic psychologist Rogers-empathy. Empathy refers to being able to experience the situation of others, and to have the ability to feel and understand the emotions and emotions of others. When communicating with others, you can enter the other’s spiritual realm, feel the other’s inner world, compare your heart to the other, experience the other’s feelings, and react appropriately to the other’s feelings. Appropriate empathy can make the other person feel accepted, understood, and respected, thereby producing a pleasant and satisfying experience. All of Joy’s efforts are actually based on his disapproval and incomprehension of sadness, so he cannot have any effect on the sadness of the popsicle. Sadness’s company happens to form empathy, so the popsicle is crying bitterly. After the show, I said that I was much better, and immediately took Joy and Sadness to board the thinking train. ]
[The film progressed more than halfway, and for the first time we experienced the power of sadness. In fact, sadness is an emotion that accompanies loss, and it is an emotion that is good for us. On this topic, Teacher Wu Zhihong once wrote a very detailed article: "Sadness is the power to end tragedy (http://blog.sina.com.cn/s/blog_547645590102ej44.html )”, so I won’t repeat it here, but I will take the most important sentence to share with you: “What the sadness ends is the miserable life The truth. Even the tragic nature of this truth will become the nourishment for our souls and promote our growth."] The

bad guys are approaching: In this movie, there is no clear “villain”, but the personality island that Riley faces collapses The crisis is real. In the face of the major crisis facing the control room, Anger took out a light bulb-symbolizing a new idea, and he was going to persuade Riley to escape back to Minnesota alone. Although Fear’s suggestion is temporarily effective, Joy and Sadness, who are still in the train of thought, don’t want Riley to fall asleep. They woke up Riley in a big trouble in the dream factory, but they let Anger successfully turn on the light bulb. Screwed into the console. After waking up, under the leadership of Anger, Riley decided to run away from home and gradually put it into practice. The only remaining Honest Island collapsed and fell into the abyss of oblivion.
[Break in DreamWorks This paragraph really involves a lot of psychological concepts related to dreams, and these are the favorite parts of psychoanalysis. Modern neuroscience research shows that dreaming mainly occurs during rapid eye movement sleep, which is a kind of light sleep state that occurs in the late stage of sleep, which is characterized by rapid horizontal eye movements, pons stimulation, and accelerated breathing and heartbeat. , And temporary paralysis of the limbs. Dreams may also occur in other sleep stages, but the dreams at this time are not real and difficult to remember. According to Riley's performance after being awakened, we have every reason to believe that this dream did not happen in her REM sleep stage, because she doesn't remember the content of the dream at all. 】
[The popsicle that disturbs the dream is dragged into the subconscious zone, where everything that disturbs Riley's inner world is held. The subconscious, also called unconscious, refers to the part of human mental activity that cannot be recognized or not recognized. It is the process of mental activity that has occurred but has not reached the state of consciousness. Freud was the first to realize the existence of the subconscious mind, and introduced this concept into the world of psychology, which thoroughly affected the entire theoretical system of modern psychology. Generally speaking, we are unable to perceive the subconscious, but the way it affects conscious experience is the most basic-how do we view ourselves and others, how do we view the meaning of our daily activities in life, what we do is about the rapidity of life and death The ability to judge and decide, and the actions we take in our instinctive experience. 】
【"Clown phobia": This is a phobia that is very uncommon in China but very common in children in European and American societies. Clown phobia is a psychiatric disorder characterized by an inexplicable fear of clowns, and even if the person involved knows that he will not be harmed, he cannot control his fear. It is speculated that the source of this phobia may be the image of the "horror clown" in popular culture, but it may also come from the fear of masks or the uncanny valley effect of "like a person with completely different characteristics from a person". ]
[Deja vu: On the thinking train, popsicles pointed out the deja vu area four times in a row. It can be seen that the feeling of "déja vu" is indeed very common. Deja vu is usually translated as "sense of sight", but a more accurate term is "illusory memory". The brain science community generally believes that this is because of the temporary confusion in the storage of memory, which causes the brain to regard the information just obtained as a long-term memory. So this situation mostly occurs when people feel tired, stressed, or surrounded by unfamiliar things, because at this time the brain cannot process the amount of information received one by one. Compared with the elderly, young people are more prone to "phantom memories"; one is that young people’s schedule is more erratic and strange things often appear around them, and the other is that young people’s lives are busier and their brains often "hit". Knot". 】

Nothing: Even though there is a way to recall channels, Joy still can't tolerate the influence of Sadness, especially that she can't accept that she "contaminates" those happy core memory balls. She pushed Sadness away and entered the recall pipeline alone. However, the pipe suddenly broke, and Joy fell uncontrollably into the abyss of oblivion, and the popsicle that wanted to help her also fell into the abyss of oblivion. For memories and emotions, this is an unforgettable road, which means that they will completely dissipate here (the hand of the popsicle has already begun to dissipate)-this is the moment when the "breath of death" is coming. Joy, who fell into the abyss of oblivion, became aware of the existence of sadness for the first time. She began to reconsider the relationship with Sadness and the changes in emotions. The sad Riley asked her father and mother to try to comfort her, and she also got the team’s support. Support, a sad mood turns into a happy memory.

Night of Souls: Joy was inspired by the words "We may be on another planet" from the popsicle, and thought of a way to return to the long-term memory area through the rocket car of the popsicle. In repeated experiments, the popsicle realized that the rocket car could not send both of them, he decided to sacrifice himself to let Joy leave the oblivion of oblivion, and then disappeared with the gray memory ball in the oblivion of oblivion.

The third act connection point: Joy is desperately looking for Sadness in the long-term memory area, and at the same time, a new crisis has come to the trio who stayed in the main control room-they can't remove the light bulb that Anger inserted, even The entire console was also paralyzed, which meant that they could not eliminate Riley's thoughts of running away from home and returning to Minnesota alone. The only remaining family island was crumbling and was about to fall into the abyss of eternal oblivion. The problems of these two groups all point to the same person, sadness who can face the loss and seek help.
[When Riley stepped on the bus, her brain console began to darken gradually, and several emotions could not evoke a response anyway, and finally Fear realized an important thing: Riley could not feel any emotions at this moment. Up. In fact, Riley is already in the midst of symptoms of a "depressive episode". Many people think that depression is simply being unable to be happy or always sad, but in fact, a true depressive episode is accompanied by numbness. People who suffer from depression lose their vitality, the ability to feel their own emotions. They may show a smile or weep, but there may be no waves in their hearts, just moving like walking corpses. 】

Ending: Joy made a lot of boyfriends Riley imagined, then took the ladder, jumped onto the only remaining trampoline on the Family Island, and dragged Sadness floating on the clouds back to the brain control room together. Outside. Disgust successfully angered Anger, and then used the flame above his head to cut the glass of the main control room, allowing Joy and Sadness to return to the main control room after having been wandering for two days. Joy decisively handed Sadness the leadership of dealing with the "running away from home crisis". To everyone's surprise, Sadness hesitated and unscrewed the light bulb that Anger had stuffed in, allowing the console to resume operation. Riley woke up like a dream, jumped out of the car at the last moment when the bus was about to start on the highway, and ran all the way home. Joy finally gave Sadness the five golden core memory balls that she had always treasured. The golden balls turned blue, symbolizing sadness and loss-Riley needed to say goodbye to her carefree childhood. In the embrace of the family, Sadness took Joy's hand and pressed the buttons on the console together. Riley's brain was born with the first two-color core memory ball-blue and gold, which means that she began to have more complex Emotions.

Final scene: Riley has rebuilt a new personality island in her brain, her brain console has also become larger, and she has more two-color core memory balls. We followed Riley's footsteps and scanned the brains of the people around her again, including a boy who was so nervous when he saw a girl. Joy finally understood the meaning of Sadness's existence, and proudly said, "Riley is 12 years old, what else can happen"...
[Well, we have to say that Joy is really a good flag, maybe this movie will continue to open new chapters. Puberty (also known as adolescence) is the transitional period from childhood to adulthood. Great changes have taken place in physical, sexual characteristics, endocrine and psychological aspects. Human growth and development is the second peak after infancy. All tissues and organs From immaturity to maturity, from lack of ability to functioning, the world outlook and beliefs are gradually formed. The psychological changes in adolescence include: independent intention and thirst for knowledge; want to get rid of parental supervision and form small groups with partners; emotional changes and instability. In terms of sexual psychology, early adolescence will show confusion, restlessness, shyness, alienation and dislike of the opposite sex, and after middle adolescence, it will turn to favor the opposite sex and like to socialize with friends of the opposite sex. However, simple thinking, insufficient social experience, and susceptibility to the surrounding environment, especially need correct guidance and education.
At this time, young people will pay great attention to their self-image, and they will be rebellious in their psychology. Some teenagers will be sexual fantasies or curious, or desire to fall in love.
So we will see Riley’s Personality Island with "peaceful controversy", "boy band", "tragic vampire romance" (black hand "Twilight"?) and "fashion" and so on. Island, the expanded console also shows that Riley has officially entered adolescence. 】

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Extended Reading

Inside Out quotes

  • Jangles: Who's the birthday girl?

    [Fear screams like a little girl and faints]

  • Bing Bong: We're taking the Train of Thought.

    Joy: The Train! Of course. That is so much faster, but how do we catch it?

    Bing Bong: Well, it kind of goes all over the place.